>.> Really cute A-Z of Japan, using the visual elements of the associated words to make alphabetical peeeecturez!
>.> Really cute A-Z of Japan, using the visual elements of the associated words to make alphabetical peeeecturez!
I came to the rather disturbing realisation this morning that my style of 'cooking' is almost exactly like MMO crafting.
In other words, collect ingredients in backpack, press button and wait. O.o
The funniest thing is, with the right spicepack choices, this actually produces delicious (if not particularly aesthetic) food!
>.> <.< Advanced crafting requiring skeelz? >.> <.< Pah!
P.S.: One can even craft ginormous muffins this way.
Livebrush is interesting for a couple of reasons, not least among them that it seems to present a more intuitive and fluid way to work with vector brushwork than Illustrator.
Takes a bit of getting used to, though, because what dictates the width/strength of the lines isn't pressure, but speed. The faster I move my brush, the fatter the lines I get.
That being said, I am a total nub at this, so it's entirely possible that there's a way to adjust so that the lines respond to pressure, and not speed.
The program itself seems pretty nice in terms of responsiveness, and the kinds of lines that are generated. Especially nice is that for just US$10, I'll have the option to export the entire thing as vector shapes.
I'll probably play with this some more on my upcoming holiday.
I also find it interesting how adapting to / learning this new tool has resulted in something quite far (I think) from my usual linework... Omm!
The above occurred to me as I was poinging on a good friend a couple of days ago.
Nuggeet: I know that sounds totally nonsensical, but that's how it feels to a nuggeet!
Friend: ZOMG Nuggeet! Mai bro just said something really close to that a while ago, and he's like this totally hardcore FPS player!
Nuggeet: ZOMG!
Friend: ZOMG!
Us: LOLZ!
Maybe I'm onto something here...
Wonderfully silly and witty specimen book for Tourette, a font by the foundry Virus.
1-4: My brand new baby paragon camping it up.
5: My GM camping it up with me in Avian Courting Dances of Dubious Nature after I show him the wonderfulness of Fallen Paragon Camp
6: My blonde ninja wif a bun meets her twin, a (surprise!) fellow blonde ninja with a bun.
...and people say there's nothing to do on GW. Pfft.
Longasc takes lots and lots and lots and LOTS of Halloween pics this year! Wooties!
Woohoo!
Our shiny new corporate site, for which I did 80% of the design/conceptualisation, all of the illustration, and all of the copywriting, was featured on Smashing Magazine!
(80% of the design because I extensively reworked someone else's original 'base' design.)
Wonderful talk. One of the things Bartle repeatedly mentions is that when designing, you need to know WHY you are doing it in the thing that YOU are designing.
Not because someone else has done it, not because everyone ELSE is doing it, but because it has a definite purpose in YOUR system.
Also has a great rant towards the end about how people don't do things better, because they don't realise that they can - that they're allowed to.
Some great quotes:
I won't be telling you how great text is over graphics, because that's an argument I've won many times... and still lost.
I won't be telling you how great permadeath is - God uses it, it can't be bad.
It behooves you all to understand WHAT you are designing, and WHY you are designing it.
What we wanted to do was say unpalatable things about the real world - within the protective frame of a game.
You must understand what's in the paradigm - then you can throw it away.
We put in the level system because it let you OUT of the (British social) class system!
Much of what he says isn't specific just to game design, but to learning and perfecting any craft.