The Artificial Ape a.k.a. Once You Start Seeing Parallels in Virtual Environments, You Can't Stop

There may, in fact, be a choice to be made. Although Robin Torrence is right to contrast the flexible responses of people in resource-rich, unpredictable environments with the highly logistical survival routines of those in high-latitude, harsh environments, the correlation is only general. As the archaeologist Everett Bassett has pointed out, the farther north or south you get, the more risk-reduction strategies are forced to diverge. The orthodox strategy is to become ever more specialized, going big on sleds, kayaks, harpoons, fall-traps, summer gear, winter gear, big-game gear, small trapping gear, and so on. As things become harder to find and hunt, water and wind get colder, and light and dark shift from a twenty-four-hour cycle to a twelve-month alternation. Investment in the insulating, adaptive technology is attractive. This is the "life-pod" approach, where getting food and staying warm are guaranteed by technological fixes at every point. The alternative strategy is a dramatic opposite and involves extreme opportunism. It is unorthodox, because in such demanding environments you need to be really good, divesting yourself of every encumbrance for maximum flexibility, weighing energy costs with potential risks at every moment. In the orthodox case it can be fatal if the gear fails, in the unorthodox case, if you do.

[...]

Perhaps this explains the expedient technology of the Tasmanians. Instead of sitting down for a long time to make a complex tool that you might lose or damage, you hardly break stride to knap a sandstone blade edge and deal with that seal. The Tasmanians were highly skilled land hunters, yet they used neither spear thrower nor stone-tipped projectiles. They did not have ground stone tools because grinding stone is very laborious, whereas efficient knapping can be a matter of a few highly skilled strikes. Everything was quick, and replicable. If a blade was lost, you made another one, or picked up an old one and refreshed the edge. Being without clothes reduced your other possessions, so that what you owned was yourself. Entailment was minimized. This was Hermann Buhl's logic on Nanga Parbat: not naked, but with an absolute minimum of gear. It could be described as reverse entailment.

The Artificial Ape
Timothy Taylor

The basic premise of The Artificial Ape is that technology has evolved us, as much as we've evolved it. The technologies we've come up with present a third force, together with environmental/natural selection, and culture, that are even now changing how humans evolve. We're smaller and weaker than our ancestors, simply because with the technologies we have at hand now, we don't need to be larger, or stronger, or even the same as they were. It's a fascinating book, and very persuasively argued.

However, as nuggets are wont to do, this is where I tangent off from what Taylor talks about. Reading the two quoted paragraphs above, I couldn't help but feel as if he were describing World of Warcraft (orthodox) and Guild Wars (unorthodox) in anthropological terms, with going big on specialised technologies being the veritable smorgasboard of add-ons available for WoW, vs GW's very, very minimalist, pared-down system. The statement, 'In the orthodox case it can be fatal if the gear fails, in the unorthodox case, if you do.' was the nail in the coffin - or the icing on the cake, if you prefer.

The second paragraph also rings very true for me when juxtaposing these two MMOs. Many's the WoW-player I've heard lament in GW that 'there's nothing to DO at 20!' There is - but it's all about yourself. What you own is... yourself. There's no sense of, 'Oh I should be raiding now, I need more stuff so I can get more stuff...' GW gives you an immense amount of freedom in terms of deciding what you want your endgame to be about - and it's that exact freedom that can lead to people not knowing what to do, just like how it's easier to create a project if you're told the goal and purpose, rather than being just told to go and do whatever you like.

I'm not trying to say that one type of design is necessarily better than the other - just that they're different, and work along different lines.

I hope ArenaNet remembers that, while they develop Guild Wars 2.

Stephen Fry on Catholicism, from the Intelligence Squared debate.

Wonderful (and funny, of course) speech on why the Catholic Church is not a force for good.

Particularly amusing to the nugget:

It's the strange thing about this (Catholic) church, it is obssessed with sex. Absolutely obssessed.

Now they will say that we with our permissive society, and our rude jokes are obssessed.

No - we have a healthy attitude, we like it, it's fun, it's jolly, because it's a primary impulse, it can be dangerous and dark and difficult. It's a bit like food in that respect, only even more exciting.

The only people who are obssessed with food are anorexics, and the morbidly obese. And that in erotic terms is the Catholic church, in a nutshell.

Saved By the Kittehs! Sort of.

Note to self: When giving a friend a furry Domokun bag as a present, do not leave your house keys in said bag. Take particular care not to do so when said friend is in another country, which you are only visiting temporarily. If you fail to follow this note, the following may result...

Tired nugget waddles along in cab queue after 12 hour (transit included) flight from Oz.

Tired nugget feels around in bag for keys.

Horror dawns upon the nugget of tiredness. There are no keys. THERE IS NO SPOON!

O.o

NOOOOOOOO!

Shitshitshitshitshitshitshitshitshit.

People in queue begin to look at nugget strangely. Nugget ignores them and proceeds to grope both bags in fashion worthy of John Wilmot. People begin to move away from a nugget. Nugget ignores them and continues to grope baggies all the way to the cab... and back home.

Where the nugget admits defeat, and the fact that while there are indeed keys to the abode of the nugget, they are most certainly over thaar. In Australia.

*DING!*

The nugget remembers that the cat-sitter has extra keys! All that has to be done is to call her and pick them up! Yippeh!

...only of course, the nuggetphone is in the nuggetabode. Because the nugget sekritly hates bringing her phone anywhere, and she most certainly does not bring it overseas.

Patheticnug begs Kind Cab Driver for use of his cellphone. Patheticnug then proceeds to call kittehsitter! Who of course, does not answer. After manee manee calls, plus a poke at the pager, Patheticnug gives up, and gives Kind Cab Driver the only residential address she knows in this, her home country. (Yeah, yeah, I know just ONE.) For reasons that shall not be detailed herein, Patheticnug does not expect a warm welcome at said address, in fact, Patheticnug is not sure she will have enough welcome to even crash for the night on the floor, and pick up Kitteh Sitter Keys from Kitteh Sitter in the morning. Nonetheless, onwards!

Patheticnug then explains to Kind Cab Driver that should lodgings not be available at the given address, he should drive her back to her Nugabode which she Cannot Enter, and she will sit outside for the night.

Kind Cab Driver stares at Patheticnug, and it's clear that what he's actually seeing is Insanug. -_- He then suggests that Insanug might like to get a room at a cheap hotel in the area of given Address of Unwelcome, rather than sitting outside of the inaccessible Nugabode all night. Insanug is wildly grateful, the thought not having even started to grow within the juiciness of her now somewhat soggy batter.

Just then, the phone ringz! Aha! It is the colleague of Kitteh Sitter who, upon being informed of Insanug's tragic situation, doth report that illness has descended upon Kitteh Sitter, who may not answer her cellphone, but Insanug is welcome to the number with good wishes attached!

Alas, Kitteh Sitter, she does not answer.

Sadly does the Insanug instruct Kind Cab Driver to continue upon his way towards the Address of Unwelcome.

But then does the Supreme Bean smile down upon the Insanug, for before her conveyance doth reach the Address of  Unwelcome, the Kitteh Sitter responds!

WHEE! And so it's off to the other side of the island, where keys are picked up, Kitteh Sitter is heartily thanked, Kind Cab Driver is heartily tipped, SplattedNug is delivered home, and Kind Cab Driver is also heartily thanked, and paid (of course).

And thus does end, happily ever after, the tale of How the Kittehs Saved the Nugget.

-_- And next year, you can be sure I'll check that I have my damn keys before leaving for my flight.

Typography for Lawyers (and Other Folk, Too)

Great design resource covering the basics of typography, with a strong focus on practicality and readability. Although written (as shown) for lawyers, it's relevant to anyone who creates/handles/processes high volumes of 'boring' documents over the course of a work day, since its main aim is to make sure your Boring Documents are as painless (and perhaps even pleasant) to read as possible.

Sample stuff - lots more goodies where it came from!

Good typography is measured on a utilitarian yardstick. Typography that is aesthetically pleasant, but that doesn’t reinforce the goals of the text, is a failure. Typography that reinforces the goals of the text, even if aestheti­cally unpleasant, is a success.

Now that particular paragraph is something I wish more of the baby designers I've dealt with understood.

Bacon Explosion! WHEEEEEEEEEE!

I wailed! I whined! I made lots and lots of squeeing noises! And then I whined some more!

As a result, my Oz-family were finally bullied into making me a Bacon Explosion... WOOTIES!

And here are da pictures for posterity.

No. 2 is my hand for a sense of scale. I'm 1.65m / 5ft 4in tall. DEATH BY BACON! WHEEEEEEEEEEEE!

(P.S.: The girl had a horrible tummyache the next morning. Exploded by bacon. O.o)

Fort Aspenwood (Kurzick Side) Air of Enchantment Prot-Infuser

One of the worst things about being a monk healer/protter/hybrid is e-management. IMO, monks have the worst e-management in Guild Wars. When playing a Ritualist or (lol) Necromancer/Ritualist healer/protter, I never feel as if I'm constantly starving, or about to starve for energy. Even when I'm not starving for energy, there's still this energy-paranoia that I don't feel when playing non-monk healers.

Of course I have a Zealous Benediction and Word of Healing bar (or two, or three), but then, every monk does. ;) However, Zealous Benediction encourages you to wait until your target's almost dead for optimal use, and for reasons of latency, poor reaction time, bad luck, or a combination of all three, this often results in either a target that's too dead for optimal use, or not dead enough.

Word of Healing bars, which tend to be hybrid bars, lack a certain synergy within the bars themselves. They try to cover all bases, which they do to some extent, but at the same time end up covering none of them particularly well.

All that, and I just like tinkering. So - enter the Air of Enchantment Prot-Infuser.

An almost pure Protection build based around Air of Enchantment, it lets you spam Reversal of Fortune as often as you like on a single target, for only 1e per cast. Use Infuse Health to catch spikes / when your target is below 25% hp, then Watchful Healing on yourself to regain the hp lost. The +3 regen from Watchful Healing lets you continue to spam-prot your target, and if it gets stripped early by a siege turtle, no worries - you get healed for +90hp - win/win situation. Mighty Was Vorizun in tandem with correctly used Air of Enchantment and Reversal of Fortune means you should always have the energy to Infuse Health, all while giving you a passive +15 armor. What's more, the recharge for Air of Enchantment is shorter than the duration - meaning you can renew Air of Enchantment on a target for only 1e. Plus, if you have any other healers with you at all who use enchants, they'll love you. Even if they don't realise why. ;)

And to top it all off, this build, used wisely, can hold a gate against a siege turtle by itself.

Fort Aspenwood (Kurzick) Air of Enchantment Prot-Infuser

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Skills
Air of Enchantment {Elite}
Reversal of Fortune
Guardian
Infuse Health
Mighty Was Vorizun
Deny Hexes
Dismiss Condition
Watchful Healing

Stats
Protection Prayers [11] + [4]
Divine Favour [10] + [1]
Communing [10]

Gear

  • Superior Protection Prayers Rune
  • Minor Divine Favour Rune
  • Survivor Insignia
  • Superior vigor rune
  • Vitae runes to finish off
  • Any sword/spear/axe + shield with hp or energy mods

Campaigns Needed
Prophecies, Factions, Nightfall

How to Use

  • Cast Mighty Was Vorizun, renew it before it runs out. This build should not have energy problems - what Mighty Was Vorizun does is give you just that little extra energy pool to use infuse as and when you need it. If facing e-denial, switch to low-e set, and do NOT use Mighty Was Vorizun. You can also cast Mighty Was Vorizun when you need an extra hit of energy.
  • Reversal of Fortune as mini-prot for minor damage
  • Guardian on targets taking consistent physical damage
  • Infuse Health to catch spikes, then Watchful Healing on yourself to recover hp. Watchful Healing has the additional benefit of healing you for +90hp if a siege turtle strips it from you before it's done.
  • Deny Hexes to remove hexes from yourself, or target. Deny hexes is great against hex stacks - it counts *itself* as a recharging Divine Favour spell, which means it removes at least 2 hexes, 3 if you have Watchful Healing on cooldown
  • Dismiss Condition to dismiss pesky conditions - also packs a decent heal, because it's a prot build
  • Air of Enchantment on any target you'll be protting consistently. Air of Enchantment allows you to spam Reversal of Fortune for just 1e. Additionally, Air of Enchantment recharges faster than its duration - meaning that if you overwrite an old Air of Enchantment with a new one, it costs only 1e. Stack Guardian on top (i.e. Air of Enchantment > Reversal of Fortune > Guardian) if a turtle is around - this should allow you to continue spamming Reversal of Fortune to your heart's content, while being able to renew Air of Enchantment as and when you need to renew it

Variants

  • None There's nothing on this bar I would drop or change. I've tried this with Patient Spirit instead of Infuse Health, but that requires too much investment in Healing Prayers, which the stat point spread doesn't allow for. Mighty was Vorizun is there so that when the time comes to use Infuse Health, you have the energy to do so. One of the original versions of this build had 10 Healing Prayers, no Communing, and Patient Spirit in place of Infuse Health, and Healing Breeze in place of Watchful Healing. The result was much more inefficient.. Healing Breeze is ONLY efficient if Air of Enchantment goes on first - and very often, I'd find myself using it even alone out of desperation, and then having low energy. Patient Spirit heals for a good bit, but it isn't fast enough to reverse a spike, and shouldn't *be* used to reverse a spike, anyway.

Counters

  • General Caster Hate
  • Not stacking enchants on top of Air of Enchantment
  • Party-wide damage - this build is strictly single-target protting. If for some bizarre reason you have huge party-wide damage in FA, this build will not be able to handle it
  • Heavy pressure on you - Air of Enchantment cannot target self - this means that you are more defenceless than those you are protting, because it costs you more to defend yourself. You'll need to be able to kite smart and try to stay out of trouble - not always possible

Additional notes

Where have you tested this?
Fort Aspenwood, Kurzick side. That's what I wrote it for. I might test it in other places, but this is essentially a Fort Aspenwood, Kurzick build.