Skills
Glyph of Lesser Energy
Ice Spikes
Ray of Judgement [Elite]
Snow Storm [Optional]
Reversal of Damage
Pain Inverter
You Move Like a Dwarf!
[Optional Slot]
Stats
Water Magic [12]
Smiting Prayers [12 + 1 + 3]
Gear
Campaigns Needed
Eye of the North
Factions
Nightfall
How To Use
Optional Slots
Optional slots that DID NOT work for me
Counters
Additional notes
Hahahaha NUB! Monk/Mesmer with Arcane Echo works SO MUCH BETTER THAN THIS! HAHAHAHAHA.
Since RoJ now scatters things as well, I find that Arcane Echoing RoJ is not only very energy intensive, it also doesn't get the full duration of burninating love from my RoJs. If you have a Blood Is Power/Blood Ritual in the group constantly pumping you with E, then Mo/Me RoJ Arcane Echo is indeed superior. If not - this bar leaves you with no energy problems - and very decent nukage.
This is so heavy on PvE skills, it's hardly even a monk bar!
=/ Yes, I'm afraid that's so. No arguments there.
Why not use Deep Freeze instead of Ice Spikes? Better damage, and the snare is longer.
Deep Freeze is expensive, and RoJ only lasts for 5 seconds anyway. If your timing is good, you hold the mobs in the beam for 3 seconds, then they start being able to move away, at least 1s is spent moving away even after the snare wears off, leaving only 1s of RoJ 'wasted'.
Using Deep Freeze means GoLE > Deep Freeze > RoJ > Snow Storm = 5e + 15e + 0e + 10e = 30e. Using Ice Spikes means GoLE > Ice Spikes > RoJ > Snow Storm = 5e + 5e + 0e + 10e = 20e. Ice Spikes is much, much kinder to your energy.
Can Heroes use this?
Even if you replace the PvE skills with normal skills - not very well. Heroes are better off with another kind of RoJ bar. They don't tend to use GoLE at the right time, and aren't always consistent with using Ice Spikes to snare for the RoJ. They are godly at using Smite Hex, Reversal of Damage, and Smite Condition though.
Where have you tested this?
Since this build is a 'self-sufficient' nuker, as in I don't expect to be propped up with a BiP or any other form out outside e-management, I tested this using full hench teams in each of the following areas. All were successful. (Though some had more deaths than bringing heroes... which is to be expected. None of them resulted in a DP higher than 30%. No consets/cupcakes/whatever. Would kind of kill the point of testing!)
Tested in:
Raisu Palace Vanquish
Zen Daijun Vanquish
Haiju Lagoon Vanquish
Sunqua Vale Vanquish
Arborstone Vanquish
6 and 4 man areas change group dynamics - so I'm pleased to say the build works in those too. =) Especially in Haiju Lagoon, I spent so much time moving my henches madly away from spirit rifts... if you bring this build with humans, hopefully they're smarter than the henchies.
Campaigns Needed
Prophecies
Factions
Optional Slots
One of the things I love about Guild Wars is that all their armour sets are given lots of love. It doesn't matter whether the armour is 'Elite' (read: expensive) or not - the models are equally gorgeous.This means you can look good right out-of-the-box as a newbie. *prances*
My new ranger with her pink armour mix of happiness! (Drakescale with Sunspear legs.)
Now, if only the Hall of Monuments let you a) store elite armour, and b) display mixed sets, this nugget would be a Fulfilled Nugget.
Cutscene showing off my baby ranger's lovely elite rainbow phoenix evening dress!
Now with extra clipping issues. Woot!
If I were a rich nugget with a desire to own things, I would very much desire to own this.
Since I'm neither, I'll just share the droolworthiness. =)
http://www.duffylondon.com/product_d/Chairs-Sofas-C59/Shadow-Chair-White-P119...
Guild Wars February updates gave me ever so many shiny new toys! It's a pity I've been so busy working I haven't been able to play with them all.
This is one of my shiniest latest toys - but be warned, I suspect it will be nerfed. It feels... too good. Years of gaming gut instinct tells me this one will die, so enjoy it while it lasts!
The Concept
Keep up ally-wide Aegis (Displacement), Protective Spirit (Shelter), Pimped-Up Shielding Hands (Union) at least 80% of the time. Never run out of energy. Run around all you like (with spirits every 15s, you're highly mobile).
Skills
Soul Twisting (Elite)
Shelter
Displacement
Union
Feast of Souls
Mighty was Vorizun
Boon of Creation
Flesh of my Flesh [optional slot]
Campaigns Needed
Factions. That's it. =) No PVE skills needed. Good for baby rits.
How To Use
Optional Slots
Optional slots that DID NOT work for me
Counters
Additional notes
Why Mighty was Vorizun, rather than Energetic was Lee Sah?
Boon of Creation doesn't reduce energy cost, it refunds you the energy after you've already spent the original amount. Vorizun therefore lets you cast with the huge energy pool you need, while Boon ensures that you never run out of E. Additionally, Vorizun can be kept up all the time, Lee Sah cannot.
Help! My party is taking way too much damage, and all three spirits die too fast! This sucks!
If your party is taking a massive influx of damage, spread all around, you need to pick ONE spirit to chain cast 3 times. If the damage is elemental, use Shelter. If the damage is physical, use Displacement. Union is (imo) your least likely spirit to chain, since it works best against small, fast attacks. Each time your spirit dies, recast it with Soul Twisting still up. This should leave you with at most 3-5s without any spirit protection.
Feast of Souls is useless! When I eat my spirits to heal people, everyone is healed and then drops dead! Oi!
To use Feast of Souls effectively - needs a bit of practice and planning. Ideally you should know beforehand when you drop the spirits if you will be needing to eat them or not. If you think you will need to eat them, but retain prots, space them out so you can pick which one to eat. If you know you can eat them all (and thus drop all prots) without consequences (i.e. massive party heal from lots of degen), then ball them up and eat them all. Feast of Souls is strictly 'in a tight spot' support, and should not ever be relied on as the main party heal.