Alliance Battles Weapon of Remedy Restoration Ritualist Build

Weapon of Renewal / Life Healer

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The Concept
Great defence from physical and degen builds. Never run out of energy. High mobility. Life as a bonus ally-wide heal with amazing range, and secondarily to power mend body and soul.

Skills
Soothing Memories
Mend Body and Soul
Weapon of Remedy {Elite}
Weapon of Shadow 
Mighty was Vorizun
Remove Hex
Resilient Weapon
Life

Stats
Communing [9]
Restoration [12]
Spawning Power [9]

Gear

  • Minor or superior restoration rune. I don't have a pvp set for my rit, so I just run around with my Sup resto rune. Yes. In pvp. XD
  • Weapon doesn't matter, you'll be clutching your ashypot 99% of the time
  • Radiant insignias work best
  • Superior or major vigor rune
  • Attunement and vitae runes (balance em out so you're at least over 480hp)

Campaigns Needed
Factions & Nightfall.

How to Use

  • Make physicals run away crying after they hit you, or anyone you've plopped Weapon of Shadow on
  • Remove key hexes with... Remove Hex
  • Run around with Mighty was Vorizun on at all times - that's 60-70e depending on your gear, and you should not ever have e problems
  • Soothing Memories is your primary, energy efficient heal
  • Weapon of Shadow on CD and have degen or hexer stuck to you? Resilient weapon lets you make faces at them

Variants

  • Mesmer secondary: Revealed / Inspired Hex in place of Remove Hex, and put your remaining spare points into Inspiration magic. This should guarantee a free, or almost free hex removal. Downside is that it doesn't recharge very fast
  • Holy Veil in place of Remove Hex: Pre-veil key targets, such as yourself. Drop veil when hexed. There you go
  • Xinrae's Weapon in place of Weapon of Remedy: Xinrae's Weapon can act as a small prot, but be aware that your condition removal may suffer because you may not always be in range of life to power Mend Body & Soul's condition removal.

Counters

  • Having Mighty was Vorizun interrupted / forgetting to renew it before it runs out. This is serious - it will put you in a heavy E deficit. (In the worst case, -30e says hello.)
  • General caster hate

Additional notes
Don't you have e management problems? 70e doesn't mean infinite e!
It does, if this build is used right. Even being the only healer in FA/AB a few times, e wasn't much of a problem unless I forgot to renew Mighty was Vorizun before it ran out. With judicious use of Soothing Memories and Resilient Weapon, and putting down Life whenever available, your e is effectively infinite. 

 

Fort Aspenwood & Jade Quarry Restoration Ritualist Builds: Part 3

Xinrae's Infusion Spiritless Healer

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The Concept
Good timing with Xinrae's Weapon limits damage to 5% of HP - siege turtles can't strip it. Powerful spike heal with infuse (roughly 300+hp). High mobility. No spirits / no dependence on spirits. Great self-defence.

Skills
Soothing Memories
Wielder's Boon
Infuse Health
Weapon of Shadow
Xinrae's Weapon {Elite}
Remove Hex
Resilient was Xiko
Generous was Tsungrai

Stats
Healing Prayers [8]
Restoration [12]
Spawning Power [10]

Gear

  • Minor or superior restoration rune. I don't have a pvp set for my rit, so I just run around with my Sup resto rune. Yes. In pvp. XD
  • Weapon doesn't matter, you'll be clutching your ashypot 99% of the time
  • Radiant insignias work best
  • Superior or major vigor rune
  • Attunement and vitae runes (balance em out so you're at least over 480hp)

Campaigns Needed
Factions & Nightfall.

How to Use

  • Make physicals run away crying after they hit you, or anyone you've plopped Weapon of Shadow on
  • Remove key hexes with... Remove Hex
  • Run around with Generous was Tsungrai at all times
  • Soothing Memories is your primary, energy efficient heal, Infuse Health to catch spikes.
  • Use Wielder's Boon as your secondary heal; even better on top of Weapon of Shadow / Xinrae's
  • Drop/recast Generous was Tsungrai to recover from Infuse Health
  • Turtles go PTOO! every 10s, if timed right, Xinrae's Weapon will render the PTOOs harmless to your target
  • Hold Resilient was Xiko when you're coming under hex/degen pressure; it more or less renders hex/degen stacks on you harmless
  • Throw Weapon of Shadow on top of Resilient was Xiko if the degen spreader is physical

Variants

  • Mesmer secondary: Revealed / Inspired Hex in place of Remove Hex, and put your remaining spare points into Inspiration magic. This should guarantee a free, or almost free hex removal. Downside is that it doesn't recharge very fast
  • Resilient Weapon in place of Resilient was Xiko: Less self-defence against degen/hexers, but greater utility. Also gives a longer window for the use of Wielder's Boon
  • Holy Veil in place of Remove Hex: Pre-veil key targets, such as yourself. Drop veil when hexed. There you go
  • Cure Hex in place of Remove Hex: Heals as well, but slower recharge. And you're no monk, so no Divine Favour bonus
  • Weapon of Remedy in place of Xinrae's Weapon: Xinrae's Weapon is better for Fort Aspenwood, Weapon of Remedy is better for Jade Quarry. Weapon of Remedy will also give you condition removal

Counters

  • Heavy degen/pressure
  • Injudicious redbarring - you need to watch your energy
  • General caster hate
  • Heavy conditions - you have no condition removal

Additional notes
Personally, I've found that resto rits work best with at least one spirit. However, if you hate, hate, hate HATE how slow spirits cast, and how they tie you to locations, this is definitely a workable build. It's not as powerful as a build that has even one spirit to power its synergies - but you are vastly lighter on your feet. It's a matter of personal preference, whether or not this tradeoff of power for mobility is worth it.

 

Fort Aspenwood & Jade Quarry Restoration Ritualist Builds: Part 2

Xinrae's Infusion-Life Spike Healer

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The Concept
Good timing with Xinrae's Weapon limits damage to 5% of HP - siege turtles can't strip it. Powerful spike heal with infuse (roughly 300+hp). Life for ally-wide periodic heals. High mobility.

Skills
Soothing Memories
Mend Body & Soul
Infuse Health
Weapon of Shadow
Xinrae's Weapon {Elite}
Remove Hex
Generous was Tsungrai
Life

Stats
Healing Prayers [8]
Restoration [12]
Spawning Power [10]

Gear

  • Minor or superior restoration rune. I don't have a pvp set for my rit, so I just run around with my Sup resto rune. Yes. In pvp. XD
  • Weapon doesn't matter, you'll be clutching your ashypot 99% of the time
  • Radiant insignias work best
  • Superior or major vigor rune
  • Attunement and vitae runes (balance em out so you're at least over 480hp)

Campaigns Needed
Factions & Nightfall.

How to Use

  • Keep Life up at all times to power Mend Body and Soul
  • Make physicals run away crying after they hit you, or anyone you've plopped Weapon of Shadow on
  • Remove key hexes with... Remove Hex
  • Run around with Generous was Tsungrai at all times
  • Soothing Memories is your primary, energy efficient heal, MB&S to remove conditions, Infuse Health to catch spikes. Drop/recast Generous was Tsungrai to recover from Infuse Health
  • Turtles go PTOO! every 10s, if timed right, Xinrae's Weapon will render the PTOOs harmless to your target

Variants

  • Mesmer secondary: Revealed / Inspired Hex in place of Remove Hex, and put your remaining spare points into Inspiration magic. This should guarantee a free, or almost free hex removal. Downside is that it doesn't recharge very fast
  • Rejuvenation in place of Life: Rejuvenation only heals party members though, so imo for FA/JQ, it isn't as useful, since you want your allies to benefit from healing as well. However, it's a great party-wide counter to pressure/degen
  • Holy Veil in place of Remove Hex: Pre-veil key targets, such as yourself. Drop veil when hexed. There you go
  • Cure Hex in place of Remove Hex: Heals as well, but slower recharge. And you're no monk, so no Divine Favour bonus

Counters

  • Heavy degen/pressure
  • Injudicious redbarring - you need to watch your energy
  • General caster hate

Additional notes
Eh... none at the moment. XD 

 

Fort Aspenwood & Jade Quarry Restoration Ritualist Builds: Part 1

One of the things I dislike about Ritualist healing in PvP is that the spirits are so, so slow to cast. It feels like I'm standing there with a big, 'HAI INTERRUPT ME NAO!' neon sign flashing over my head. And I dislike the lack of mobility that results from using spirits.

At the same time, I recognise that spirits are an appreciable plus... if used right. The idea is to maximise on spirit use for healing while minimising on cast time.

That's where these builds come in. This is the first in a series of builds I've written and tested over the last two weeks. ;)

Preservation Physical Pwner & Healbot OAOjAqhMJORTppw76VwaJTMxJA

The Concept
Great defence from physical and degen builds. Never run out of energy. High mobility.

Skills
Soothing Memories
Mend Body & Soul
Spirit Transfer
Weapon of Shadow
Mighty was Vorizun
Remove Hex
Resilient Weapon
Preservation {Elite}

Stats
Communing [10]
Restoration [12]
Spawning Power [8]

Gear

  • Minor or superior restoration and / or communing rune. I don't have a pvp set for my rit, so I just run around with my Sup resto rune. Yes. In pvp. XD
  • Weapon doesn't matter, you'll be clutching your ashypot 99% of the time
  • Radiant or herald's insignias work best.
  • Superior or major vigor rune
  • Attunement and vitae runes (balance em out so you're at least over 480hp)

Campaigns Needed
Factions. That's it. =)

How to Use

  • Leave a mini-you beside you at all times (Preservation) to power Spirit Transfer and Mend Body and Soul.
  • Leave the mini-you to guard gates/shrines while going to other gate/shrine to heal
  • Make physicals run away crying after they hit you, or anyone you've plopped Weapon of Shadow on
  • Weapon of Shadow on CD and have degen or hexer stuck to you? Resilient weapon lets you make faces at them
  • Run around with Mighty was Vorizun on at all times - that's 60-70e depending on your gear, and you should not ever have e problems.

Variants

  • Mesmer secondary: Revealed / Inspired Hex in place of Remove Hex, and put your remaining spare points into Inspiration magic. This should guarantee a free, or almost free hex removal. Downside is that it doesn't recharge very fast.

Counters

  • Having Mighty was Vorizun interrupted / forgetting to renew it before it runs out. This is serious - it will put you in a heavy E deficit. (In the worst case, -30e says hello.)
  • General caster hate

Additional notes
Don't you have e management problems? 70e doesn't mean infinite e!
It does, if this build is used right. Even being the only healer in FA a few times, e wasn't much of a problem unless I forgot to renew Mighty was Vorizun before it ran out. With judicious use of Soothing Memories and Resilient Weapon, and putting down Preservation whenever available, your e is effectively infinite.

HAHAHA NUB! PRESERVATION SUCKS!
Well yes, usually, it does. This is the only place where I use it, because in FA/JQ, it's great. Everything is an ally, it's incredibly cheap, and you can leave it as a miniguard at gates and shrines. People don't bother to kill it that I have noticed. Additionally, it doesn't take damage when it heals, and lives a long time. This means it powers spirit transfer, when you need it, for a 200+hp heal. Not shabby at all.

 

Protection Ritualist with Soul Twisting

Guild Wars February updates gave me ever so many shiny new toys! It's a pity I've been so busy working I haven't been able to play with them all.

This is one of my shiniest latest toys - but be warned, I suspect it will be nerfed. It feels... too good. Years of gaming gut instinct tells me this one will die, so enjoy it while it lasts!


Template Code
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The Concept
Keep up ally-wide Aegis (Displacement), Protective Spirit (Shelter), Pimped-Up Shielding Hands (Union) at least 80% of the time. Never run out of energy. Run around all you like (with spirits every 15s, you're highly mobile).

Skills
Soul Twisting (Elite)
Shelter
Displacement
Union
Feast of Souls
Mighty was Vorizun
Boon of Creation
Flesh of my Flesh [optional slot]

Stats
Communing [12]
Spawning Power [12]

Gear
  • Superior runes of either type. Communing will give you fatter spirits. Spawning power will give a longer duration on Soul Twisting, bigger heals on Feast of Souls and also slightly fatter spirits. Works with minor runes too, so just pick according to your playstyle (and/or budget).
  • Weapon doesn't matter, you'll be clutching your ashypot 99% of the time.
  • Radiant or herald's insignia work best.

Campaigns Needed
Factions. That's it. =) No PVE skills needed. Good for baby rits.

How To Use

  • Keep Mighty was Vorizun and Boon of Creation up at all times.
  • Keep Soul Twisting up whenever you can refresh it - once you get into the rhythm of it, it's not hard. Soul twisting is an instant cast, and cannot be stripped.
  • Place your spirits, refresh Soul Twisting when it's available again.
  • For single spirit party heals (100hp), spread your spirits out so you only 'eat' one at a time with Feast of Souls.
  • For a 300+hp party spike heal, put the spirits in a ball, and eat them all. Be aware that the spirits are major damage mitigation, and if you do that, and all prots are gone, your party members may drop like stones. Experience will teach you when it's safe to eat them all.

Optional Slots

  • Great Dwarf Weapon [requires EotN Campaign] - Your physical damage dealers will love you
  • Great Dwarf Armor [requires EotN Campaign] - Getting bored standing around while waiting for your spirits to die so you make new ones? GDA is a wonderful mini prot that doesn't take any stats.
  • Pain Inverter [requires EotN Campaign] - You'll never run out of E anyway, toss this at bosses and elementalist foes for numbergasms.
  • Breath of the Great Dwarf [requires EotN Campaign] - Great for areas with lots of burning - also functions as a mini heal party.
  • Armor of Unfeeling - Wiki has mixed reports on how well this works. I found it didn't lengthen my spirits' lifespans for long enough to bother with, especially since Soul Twisting allows such a fast recast. Experiment with it to your own preference. 
    Update: [Courtesy of my friend Star Guards Squad 1234567890] If you intend to use your spirits as a spirit wall, and NOT a backline/out of line of fire prot that covers your frontline, you must bring this. They die way too fast otherwise.
  • Spirit to Flesh - If you're good at targetting your allied spirits - this one is for you. Take it either as the optional slot, or the alternative to Feast of Souls. Be aware that it heals *nearby* allies though, and will not function as a party-wide heal the way Feast of Souls will. Works particularly well if standing beside a Minion Master with a nice batch of bone fiends.

Optional slots that DID NOT work for me

  •  Restoration - Eating this spirit with Feast of Souls didn't make my Master of Whispers stand up. I could have sworn he was right beside me, but I might have misestimated the distance. Use at own risk.
    Update: [Courtesy of my friend Star Guards Squad 1234567890] Restoration will resurrect party members if you use Soul Twisting, and cast it twice, replacing it with a copy of itself.
  • Spirit's Gift [requires Nightfall Campaign] - Mighty was Vorizun and Boon of Creation mean that every 45-60s or so, you have to stand still for 4 seconds to recast them. This is too much for some trigger happy people who will leap ahead, not letting you catch up. Piling Spirit's Gift on top of this tendency made me an unhappy camper. If you can find a sane lot of people though, it could work

Counters

  • Having both Mighty was Vorizun and Boon of Creation interrupted.
  • You can survive on only one, but if you lose both, kiss your energy goodbye.
  • Not having Soul Twisting up when summoning spirits.

Additional notes

Why Mighty was Vorizun, rather than Energetic was Lee Sah?
Boon of Creation doesn't reduce energy cost, it refunds you the energy after you've already spent the original amount. Vorizun therefore lets you cast with the huge energy pool you need, while Boon ensures that you never run out of E. Additionally, Vorizun can be kept up all the time, Lee Sah cannot.

Help! My party is taking way too much damage, and all three spirits die too fast! This sucks!
If your party is taking a massive influx of damage, spread all around, you need to pick ONE spirit to chain cast 3 times. If the damage is elemental, use Shelter. If the damage is physical, use Displacement. Union is (imo) your least likely spirit to chain, since it works best against small, fast attacks. Each time your spirit dies, recast it with Soul Twisting still up. This should leave you with at most 3-5s without any spirit protection.

Feast of Souls is useless! When I eat my spirits to heal people, everyone is healed and then drops dead! Oi!
To use Feast of Souls effectively - needs a bit of practice and planning. Ideally you should know beforehand when you drop the spirits if you will be needing to eat them or not. If you think you will need to eat them, but retain prots, space them out so you can pick which one to eat. If you know you can eat them all (and thus drop all prots) without consequences (i.e. massive party heal from lots of degen), then ball them up and eat them all. Feast of Souls is strictly 'in a tight spot' support, and should not ever be relied on as the main party heal.

Can Heroes use this build?
Yes. Soul Twisting AI for heroes was updated, and heroes use this beautifully now.

For a hero, though, I'd replace Feast of Souls with Spirit to Flesh, since heroes can much more reliably target the low-health spirit to chomp on for spot heals.

Where have you tested this?
Dzagonir Bastion (HM + bonus)
Underworld (NM)
Issnur Isles Vanquish
Destruction's Depths (NM + HM)
Heart of the Shiverpeaks (NM + HM)
A Time for Heroes (HM with H/H)
I don't tend to run prot or heal when I run with H/H, so other than A Time for Heroes, all the rest were done with real people + heroes, or plain real people.