Fort Aspenwood & Jade Quarry Restoration Ritualist Builds: Part 3

Xinrae's Infusion Spiritless Healer

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The Concept
Good timing with Xinrae's Weapon limits damage to 5% of HP - siege turtles can't strip it. Powerful spike heal with infuse (roughly 300+hp). High mobility. No spirits / no dependence on spirits. Great self-defence.

Skills
Soothing Memories
Wielder's Boon
Infuse Health
Weapon of Shadow
Xinrae's Weapon {Elite}
Remove Hex
Resilient was Xiko
Generous was Tsungrai

Stats
Healing Prayers [8]
Restoration [12]
Spawning Power [10]

Gear

  • Minor or superior restoration rune. I don't have a pvp set for my rit, so I just run around with my Sup resto rune. Yes. In pvp. XD
  • Weapon doesn't matter, you'll be clutching your ashypot 99% of the time
  • Radiant insignias work best
  • Superior or major vigor rune
  • Attunement and vitae runes (balance em out so you're at least over 480hp)

Campaigns Needed
Factions & Nightfall.

How to Use

  • Make physicals run away crying after they hit you, or anyone you've plopped Weapon of Shadow on
  • Remove key hexes with... Remove Hex
  • Run around with Generous was Tsungrai at all times
  • Soothing Memories is your primary, energy efficient heal, Infuse Health to catch spikes.
  • Use Wielder's Boon as your secondary heal; even better on top of Weapon of Shadow / Xinrae's
  • Drop/recast Generous was Tsungrai to recover from Infuse Health
  • Turtles go PTOO! every 10s, if timed right, Xinrae's Weapon will render the PTOOs harmless to your target
  • Hold Resilient was Xiko when you're coming under hex/degen pressure; it more or less renders hex/degen stacks on you harmless
  • Throw Weapon of Shadow on top of Resilient was Xiko if the degen spreader is physical

Variants

  • Mesmer secondary: Revealed / Inspired Hex in place of Remove Hex, and put your remaining spare points into Inspiration magic. This should guarantee a free, or almost free hex removal. Downside is that it doesn't recharge very fast
  • Resilient Weapon in place of Resilient was Xiko: Less self-defence against degen/hexers, but greater utility. Also gives a longer window for the use of Wielder's Boon
  • Holy Veil in place of Remove Hex: Pre-veil key targets, such as yourself. Drop veil when hexed. There you go
  • Cure Hex in place of Remove Hex: Heals as well, but slower recharge. And you're no monk, so no Divine Favour bonus
  • Weapon of Remedy in place of Xinrae's Weapon: Xinrae's Weapon is better for Fort Aspenwood, Weapon of Remedy is better for Jade Quarry. Weapon of Remedy will also give you condition removal

Counters

  • Heavy degen/pressure
  • Injudicious redbarring - you need to watch your energy
  • General caster hate
  • Heavy conditions - you have no condition removal

Additional notes
Personally, I've found that resto rits work best with at least one spirit. However, if you hate, hate, hate HATE how slow spirits cast, and how they tie you to locations, this is definitely a workable build. It's not as powerful as a build that has even one spirit to power its synergies - but you are vastly lighter on your feet. It's a matter of personal preference, whether or not this tradeoff of power for mobility is worth it.