Alliance Battles Weapon of Remedy Restoration Ritualist Build

Weapon of Renewal / Life Healer

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The Concept
Great defence from physical and degen builds. Never run out of energy. High mobility. Life as a bonus ally-wide heal with amazing range, and secondarily to power mend body and soul.

Skills
Soothing Memories
Mend Body and Soul
Weapon of Remedy {Elite}
Weapon of Shadow 
Mighty was Vorizun
Remove Hex
Resilient Weapon
Life

Stats
Communing [9]
Restoration [12]
Spawning Power [9]

Gear

  • Minor or superior restoration rune. I don't have a pvp set for my rit, so I just run around with my Sup resto rune. Yes. In pvp. XD
  • Weapon doesn't matter, you'll be clutching your ashypot 99% of the time
  • Radiant insignias work best
  • Superior or major vigor rune
  • Attunement and vitae runes (balance em out so you're at least over 480hp)

Campaigns Needed
Factions & Nightfall.

How to Use

  • Make physicals run away crying after they hit you, or anyone you've plopped Weapon of Shadow on
  • Remove key hexes with... Remove Hex
  • Run around with Mighty was Vorizun on at all times - that's 60-70e depending on your gear, and you should not ever have e problems
  • Soothing Memories is your primary, energy efficient heal
  • Weapon of Shadow on CD and have degen or hexer stuck to you? Resilient weapon lets you make faces at them

Variants

  • Mesmer secondary: Revealed / Inspired Hex in place of Remove Hex, and put your remaining spare points into Inspiration magic. This should guarantee a free, or almost free hex removal. Downside is that it doesn't recharge very fast
  • Holy Veil in place of Remove Hex: Pre-veil key targets, such as yourself. Drop veil when hexed. There you go
  • Xinrae's Weapon in place of Weapon of Remedy: Xinrae's Weapon can act as a small prot, but be aware that your condition removal may suffer because you may not always be in range of life to power Mend Body & Soul's condition removal.

Counters

  • Having Mighty was Vorizun interrupted / forgetting to renew it before it runs out. This is serious - it will put you in a heavy E deficit. (In the worst case, -30e says hello.)
  • General caster hate

Additional notes
Don't you have e management problems? 70e doesn't mean infinite e!
It does, if this build is used right. Even being the only healer in FA/AB a few times, e wasn't much of a problem unless I forgot to renew Mighty was Vorizun before it ran out. With judicious use of Soothing Memories and Resilient Weapon, and putting down Life whenever available, your e is effectively infinite. 

 

Fort Aspenwood & Jade Quarry Restoration Ritualist Builds: Part 3

Xinrae's Infusion Spiritless Healer

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The Concept
Good timing with Xinrae's Weapon limits damage to 5% of HP - siege turtles can't strip it. Powerful spike heal with infuse (roughly 300+hp). High mobility. No spirits / no dependence on spirits. Great self-defence.

Skills
Soothing Memories
Wielder's Boon
Infuse Health
Weapon of Shadow
Xinrae's Weapon {Elite}
Remove Hex
Resilient was Xiko
Generous was Tsungrai

Stats
Healing Prayers [8]
Restoration [12]
Spawning Power [10]

Gear

  • Minor or superior restoration rune. I don't have a pvp set for my rit, so I just run around with my Sup resto rune. Yes. In pvp. XD
  • Weapon doesn't matter, you'll be clutching your ashypot 99% of the time
  • Radiant insignias work best
  • Superior or major vigor rune
  • Attunement and vitae runes (balance em out so you're at least over 480hp)

Campaigns Needed
Factions & Nightfall.

How to Use

  • Make physicals run away crying after they hit you, or anyone you've plopped Weapon of Shadow on
  • Remove key hexes with... Remove Hex
  • Run around with Generous was Tsungrai at all times
  • Soothing Memories is your primary, energy efficient heal, Infuse Health to catch spikes.
  • Use Wielder's Boon as your secondary heal; even better on top of Weapon of Shadow / Xinrae's
  • Drop/recast Generous was Tsungrai to recover from Infuse Health
  • Turtles go PTOO! every 10s, if timed right, Xinrae's Weapon will render the PTOOs harmless to your target
  • Hold Resilient was Xiko when you're coming under hex/degen pressure; it more or less renders hex/degen stacks on you harmless
  • Throw Weapon of Shadow on top of Resilient was Xiko if the degen spreader is physical

Variants

  • Mesmer secondary: Revealed / Inspired Hex in place of Remove Hex, and put your remaining spare points into Inspiration magic. This should guarantee a free, or almost free hex removal. Downside is that it doesn't recharge very fast
  • Resilient Weapon in place of Resilient was Xiko: Less self-defence against degen/hexers, but greater utility. Also gives a longer window for the use of Wielder's Boon
  • Holy Veil in place of Remove Hex: Pre-veil key targets, such as yourself. Drop veil when hexed. There you go
  • Cure Hex in place of Remove Hex: Heals as well, but slower recharge. And you're no monk, so no Divine Favour bonus
  • Weapon of Remedy in place of Xinrae's Weapon: Xinrae's Weapon is better for Fort Aspenwood, Weapon of Remedy is better for Jade Quarry. Weapon of Remedy will also give you condition removal

Counters

  • Heavy degen/pressure
  • Injudicious redbarring - you need to watch your energy
  • General caster hate
  • Heavy conditions - you have no condition removal

Additional notes
Personally, I've found that resto rits work best with at least one spirit. However, if you hate, hate, hate HATE how slow spirits cast, and how they tie you to locations, this is definitely a workable build. It's not as powerful as a build that has even one spirit to power its synergies - but you are vastly lighter on your feet. It's a matter of personal preference, whether or not this tradeoff of power for mobility is worth it.

 

Fort Aspenwood & Jade Quarry Restoration Ritualist Builds: Part 2

Xinrae's Infusion-Life Spike Healer

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The Concept
Good timing with Xinrae's Weapon limits damage to 5% of HP - siege turtles can't strip it. Powerful spike heal with infuse (roughly 300+hp). Life for ally-wide periodic heals. High mobility.

Skills
Soothing Memories
Mend Body & Soul
Infuse Health
Weapon of Shadow
Xinrae's Weapon {Elite}
Remove Hex
Generous was Tsungrai
Life

Stats
Healing Prayers [8]
Restoration [12]
Spawning Power [10]

Gear

  • Minor or superior restoration rune. I don't have a pvp set for my rit, so I just run around with my Sup resto rune. Yes. In pvp. XD
  • Weapon doesn't matter, you'll be clutching your ashypot 99% of the time
  • Radiant insignias work best
  • Superior or major vigor rune
  • Attunement and vitae runes (balance em out so you're at least over 480hp)

Campaigns Needed
Factions & Nightfall.

How to Use

  • Keep Life up at all times to power Mend Body and Soul
  • Make physicals run away crying after they hit you, or anyone you've plopped Weapon of Shadow on
  • Remove key hexes with... Remove Hex
  • Run around with Generous was Tsungrai at all times
  • Soothing Memories is your primary, energy efficient heal, MB&S to remove conditions, Infuse Health to catch spikes. Drop/recast Generous was Tsungrai to recover from Infuse Health
  • Turtles go PTOO! every 10s, if timed right, Xinrae's Weapon will render the PTOOs harmless to your target

Variants

  • Mesmer secondary: Revealed / Inspired Hex in place of Remove Hex, and put your remaining spare points into Inspiration magic. This should guarantee a free, or almost free hex removal. Downside is that it doesn't recharge very fast
  • Rejuvenation in place of Life: Rejuvenation only heals party members though, so imo for FA/JQ, it isn't as useful, since you want your allies to benefit from healing as well. However, it's a great party-wide counter to pressure/degen
  • Holy Veil in place of Remove Hex: Pre-veil key targets, such as yourself. Drop veil when hexed. There you go
  • Cure Hex in place of Remove Hex: Heals as well, but slower recharge. And you're no monk, so no Divine Favour bonus

Counters

  • Heavy degen/pressure
  • Injudicious redbarring - you need to watch your energy
  • General caster hate

Additional notes
Eh... none at the moment. XD 

 

Fort Aspenwood & Jade Quarry Restoration Ritualist Builds: Part 1

One of the things I dislike about Ritualist healing in PvP is that the spirits are so, so slow to cast. It feels like I'm standing there with a big, 'HAI INTERRUPT ME NAO!' neon sign flashing over my head. And I dislike the lack of mobility that results from using spirits.

At the same time, I recognise that spirits are an appreciable plus... if used right. The idea is to maximise on spirit use for healing while minimising on cast time.

That's where these builds come in. This is the first in a series of builds I've written and tested over the last two weeks. ;)

Preservation Physical Pwner & Healbot OAOjAqhMJORTppw76VwaJTMxJA

The Concept
Great defence from physical and degen builds. Never run out of energy. High mobility.

Skills
Soothing Memories
Mend Body & Soul
Spirit Transfer
Weapon of Shadow
Mighty was Vorizun
Remove Hex
Resilient Weapon
Preservation {Elite}

Stats
Communing [10]
Restoration [12]
Spawning Power [8]

Gear

  • Minor or superior restoration and / or communing rune. I don't have a pvp set for my rit, so I just run around with my Sup resto rune. Yes. In pvp. XD
  • Weapon doesn't matter, you'll be clutching your ashypot 99% of the time
  • Radiant or herald's insignias work best.
  • Superior or major vigor rune
  • Attunement and vitae runes (balance em out so you're at least over 480hp)

Campaigns Needed
Factions. That's it. =)

How to Use

  • Leave a mini-you beside you at all times (Preservation) to power Spirit Transfer and Mend Body and Soul.
  • Leave the mini-you to guard gates/shrines while going to other gate/shrine to heal
  • Make physicals run away crying after they hit you, or anyone you've plopped Weapon of Shadow on
  • Weapon of Shadow on CD and have degen or hexer stuck to you? Resilient weapon lets you make faces at them
  • Run around with Mighty was Vorizun on at all times - that's 60-70e depending on your gear, and you should not ever have e problems.

Variants

  • Mesmer secondary: Revealed / Inspired Hex in place of Remove Hex, and put your remaining spare points into Inspiration magic. This should guarantee a free, or almost free hex removal. Downside is that it doesn't recharge very fast.

Counters

  • Having Mighty was Vorizun interrupted / forgetting to renew it before it runs out. This is serious - it will put you in a heavy E deficit. (In the worst case, -30e says hello.)
  • General caster hate

Additional notes
Don't you have e management problems? 70e doesn't mean infinite e!
It does, if this build is used right. Even being the only healer in FA a few times, e wasn't much of a problem unless I forgot to renew Mighty was Vorizun before it ran out. With judicious use of Soothing Memories and Resilient Weapon, and putting down Preservation whenever available, your e is effectively infinite.

HAHAHA NUB! PRESERVATION SUCKS!
Well yes, usually, it does. This is the only place where I use it, because in FA/JQ, it's great. Everything is an ally, it's incredibly cheap, and you can leave it as a miniguard at gates and shrines. People don't bother to kill it that I have noticed. Additionally, it doesn't take damage when it heals, and lives a long time. This means it powers spirit transfer, when you need it, for a 200+hp heal. Not shabby at all.