Fort Aspenwood & Jade Quarry Restoration Ritualist Builds: Part 1

One of the things I dislike about Ritualist healing in PvP is that the spirits are so, so slow to cast. It feels like I'm standing there with a big, 'HAI INTERRUPT ME NAO!' neon sign flashing over my head. And I dislike the lack of mobility that results from using spirits.

At the same time, I recognise that spirits are an appreciable plus... if used right. The idea is to maximise on spirit use for healing while minimising on cast time.

That's where these builds come in. This is the first in a series of builds I've written and tested over the last two weeks. ;)

Preservation Physical Pwner & Healbot OAOjAqhMJORTppw76VwaJTMxJA

The Concept
Great defence from physical and degen builds. Never run out of energy. High mobility.

Skills
Soothing Memories
Mend Body & Soul
Spirit Transfer
Weapon of Shadow
Mighty was Vorizun
Remove Hex
Resilient Weapon
Preservation {Elite}

Stats
Communing [10]
Restoration [12]
Spawning Power [8]

Gear

  • Minor or superior restoration and / or communing rune. I don't have a pvp set for my rit, so I just run around with my Sup resto rune. Yes. In pvp. XD
  • Weapon doesn't matter, you'll be clutching your ashypot 99% of the time
  • Radiant or herald's insignias work best.
  • Superior or major vigor rune
  • Attunement and vitae runes (balance em out so you're at least over 480hp)

Campaigns Needed
Factions. That's it. =)

How to Use

  • Leave a mini-you beside you at all times (Preservation) to power Spirit Transfer and Mend Body and Soul.
  • Leave the mini-you to guard gates/shrines while going to other gate/shrine to heal
  • Make physicals run away crying after they hit you, or anyone you've plopped Weapon of Shadow on
  • Weapon of Shadow on CD and have degen or hexer stuck to you? Resilient weapon lets you make faces at them
  • Run around with Mighty was Vorizun on at all times - that's 60-70e depending on your gear, and you should not ever have e problems.

Variants

  • Mesmer secondary: Revealed / Inspired Hex in place of Remove Hex, and put your remaining spare points into Inspiration magic. This should guarantee a free, or almost free hex removal. Downside is that it doesn't recharge very fast.

Counters

  • Having Mighty was Vorizun interrupted / forgetting to renew it before it runs out. This is serious - it will put you in a heavy E deficit. (In the worst case, -30e says hello.)
  • General caster hate

Additional notes
Don't you have e management problems? 70e doesn't mean infinite e!
It does, if this build is used right. Even being the only healer in FA a few times, e wasn't much of a problem unless I forgot to renew Mighty was Vorizun before it ran out. With judicious use of Soothing Memories and Resilient Weapon, and putting down Preservation whenever available, your e is effectively infinite.

HAHAHA NUB! PRESERVATION SUCKS!
Well yes, usually, it does. This is the only place where I use it, because in FA/JQ, it's great. Everything is an ally, it's incredibly cheap, and you can leave it as a miniguard at gates and shrines. People don't bother to kill it that I have noticed. Additionally, it doesn't take damage when it heals, and lives a long time. This means it powers spirit transfer, when you need it, for a 200+hp heal. Not shabby at all.