Al Jazeera English - Asia-Pacific - Australia overhauls cigarette packs

From 2012, "Australia is set to ban branding, logos, promotional text and colourful images from all packets of cigarettes in attempt to dramatically cut the number of smokers in the country."

Interesting design problem, this. I think the branding might move onto the cigarette itself, so that smokers become the advertisements, rather than the packaging. Of course, it doesn't help with brand differientation on the shelf, but hey...

Moar ZBrush Fun!

I'm like a kid in a candy store with ZBrush right now! >.> Or, as an old friend says, like a Pikachu on crack.

Butbut... so many TOYS!

After sculpting the model, I started playing with polypaint, which lets you paint textures, material, and colour directly onto the 3d model.

Then I kinda got distracted by trying to render skin using skin textures, and running around the interwebz checking out lighting and stuff.

And then came render... look at all those buttons, OOH SHINY! *has a Kikigasm*

As a result, half the poor fellow's hair (well more than half, to be honest), is unpainted, since I ran off in all directions at once, poinging in glee. XD

In some ways, I think being a newbie at anything really opens up so many possibilities, because you do things in strange ways, before you realise that people don't do them that way.

Apparently, it's generally not done to render hair directly in ZBrush, without extensions or plugins of any sort... which is what I've done here.

I think the eyebrows work well, and with some work, the main hair could be decent. However, I haven't figured out how to do eyelashes and still keep my model in 3D form. Those are apparently either modelled with the snake brush tool (among others) in 2.5D, or added in post-pro in Photoshop.

Still...SQUEEEEEEEEEEEEEEE!!!!

...really should at least block in the rest of the hair though. XD

Ze Weekly Nuggetsketch

So, a mere 4 months after buying my new PC laptop, I suddenly realise that this means I can play with zBrush!

What I really love about zBrush is how totally intuitive the sculpting process is. If you know how to sculpt in 3d (as in, with real, traditional clay, etc), you know how to sculpt in zBrush. I do understand that there's a lot of things like polygon counts and whatnots that models made in zBrush have downsides in... but I hope in my nuggetheart that this is the kind of interface that 3D programs can move towards. I have no idea if that's practical within my nugget shelflife of course, but in the meanwhile... VIRTUAL SUPER SCULPEY! WOOT!

I've also learned that the top part of the sphere should not form the front of your 'face'. -_- It only took me 4 hours to figure out how to patch the hole in the mesh. Ah noobie goodness.

 

How Annoying Are the Names? A Fantasy Novel Rating System

Welcome to the Nugget's How Annoying Are the Names? Fantasy Novel Rating System, inspired by a couple of fantasy books I've read recently.

How Annoying Are the Names Rating System
Not Annoying at All - Barely Noticed 'Em: Good book
Mildly Annoying at First, but Quickly Got Used to Them: Decent book
Quite Annoying - Never Got Used to Them: Bad book
Hai! I'z a Fant'Asy Nov'el and I haz the Nam'ez to Prove I't: Toss the book, all you'll remember about it was how irritating the names were 

Now, to be clear, I've always loved the fantasy genre. But unfortunately, as a nugget gets more aged and fermented, I find I have less and less patience with bad fantasy. Which is sad, because... as in any genre, the bad outweighs the good. :(

Big Bear Butt Blogger » This blog needs an enema!

I wrote the last post just before bed, moments after announcing in the guild forums of Sidhe Devils, the guild that Cassie and I led for the last several years, that Cassie and I are closing the doors on Sidhe Devils permanently.

Sidhe Devils is done. Rather than turn over leadership to someone else, we’re going to close the doors and ask folks to move on to more active, vibrant, forward looking guilds. We’re going to liquidate the bank, mail out the gold to the players that are left, and bid everyone a very fond farewell.

Big Bear Butt talks about the price Guild Leaders pay for leading their Guilds. Though it's about WoW guilds, what he very thoughtfully covers is relevant in *any* context of guild leadership, imo.

It's very, very easy, when just a 'regular' member of a guild, to forget that leading a guild, (especially leading it well), whether it's a social guild, or a raiding guild, or any other type, is... well... work. It may be work that the Guild Leader enjoys, but it's still work.

As the Guild Leader of a Newbie Helper's Guild for near on ?5? years, I know this. And yet - I also very, very easily forget it, just like everyone else.

If you are a Guild Leader or Officer in any online game, even if you don't play WoW (anymore, or ever), this is worth reading.

Ze Weekly Nuggetsketch

Part of what I'm trying to do with these weekly sketches, (other than prodding myself into not being so darn lazy about sketching) is to get myself to 'loosen up' stylistically. Not to have this neurotic desire to delete each and every single 'mistake', and instead, to work the 'feeling out' lines into the sketch.

Intellectually, I know that madly deleting lines left and right can lead to a piece that isn't as rich as those where the feeler-lines (can't think of a better term right now) are left alone to do their thing. Soooo here's me mentally slapping my hand going, 'No! No eraser (tool)! Bad nugget! Leave it! Erase only for highlights!'

I think it's working - especially compared to my first sketch of this series (bleck!) but still a long way to go towards training myself NOT to twitch for the eraser. XD