This is a thing of beauty, a joy forever, an ecstatic nugget in the throes of an oily deep-fry!
Zomg!
This is a thing of beauty, a joy forever, an ecstatic nugget in the throes of an oily deep-fry!
Zomg!
I figured out a failsafe way to squish the giant bug in Dalada Uplands! No more will he make pancakes of my animated love dolls and me!
It's very simple, any group can do it, and it doesn't require a team build.
How to Squish the Bug1) Attack from the WEST. This is very important, because if you attack from the east, the Rockshot Devourer popups will mess up the pull.
2) The moment you see Molotov (without any pesky Charr standing around him), have your entire party run straight towards him. If using H/H, flag them all on top of him. Molotov will waddle forward a bit, so be sure to stop (unflag) your H/H if they run past him. The idea is to have everyone 'hug the bug'.
3) SQUISH THE BUG!
...that's all there is to it, really.
Why does it work?
Molotov can't siege stuff in melee range. ;) And siege takes a while to cast. As long as you clump around him fast, he'll either a) never get a siege off, or b) the siege won't hit your people, since they'll be running like sausages towards the bug. And in melee, he's pretty harmless.
I wish I remembered the illustrator, or even which PSDTuts article this mad wonderful bunny-eater came from. :(
Composition is more or less done. Next comes the colour study - or studies, then the rendering.
Need to be done by 15th August, let's hope I can move my lazy nuggetbum! =)
To those unfamiliar with the term, Deathtraps are 'rooms' that, when you enter them, eat all your gear. It's gone. Just like that. POOF!
If an MMO had deathtraps (hacking doesn't count, and EVE is an anomaly) players would be screaming bloody murder.
And they'd be absolutely right to.
Deathtraps served a few purposes on MUDs - the purposes varied depending on the architecture and design of the MUD, but broadly speaking, Deathtraps were there to:
In an MMO, I don't see Deathtraps fulfilling any of those functions. Because MMOs aren't free. Especially not the F2P ones.
Once money enters the equation, it brings with it a sense of entitlement. Throw a 'massive' franchised feel into it, and there goes the sense of community. Help the other guy? Why should I! I'm not paying <Subscription amount of your choice> here a month, or I didn't spend <amount of your choice> in the cash shop to be at someone else's service, Nosirree! Yes, I'm generalising, how else are nuggets supposed to frolic on their soapboxes?
In LegendMUD (and others), I'd risk my hard-won, oftentimes customised gear, to help a friend with corpse retrievals. Because in the smaller communities that MU*s encourage, the human connection is worth more than gear or stats. You *know* those people. And even if it's just a newbie that happens to have their tragic death announced on a MU*wide channel, if they ask for help, if people are around, they tend to help gladly. Sometimes, the newbie doesn't even have to ask. There isn't a culture of 'L2PN00b!'. I believe it's because in MU*s, the communities are small enough that there's always the thought that this newbie could become a friend. That you're proud of your world, and you want them to love it too. Because the world itself is a labour of love.
In a context like that... Deathtraps and harsh death penalties make absolute sense. MMOs are not the same beasts. Just something for those who consider harsher death penalties the Holy Grail of MMO excitement to ponder.
This makes me wish the LotRO installer worked on Windows7 without a whole lot of bother that I can't be bothered to do...
Very pretty hand-played original composition by a fellow called sinnesrubbad (found it Googling 'LOTRO music').
An interesting take on the whole polarisation of nature and nurture. Or in this case, talent and hard work. ;) Compares the stylistic differences, in both learning and product, when it comes to prodigies vs late bloomers. Goot stuff!
I'll be attempting to finish this piece in time to enter Erotic Signature's contest again this year.
This year's nugget attempt is Inanna, the Sumerian goddess of sex, war and fertility. One of the more well-known surviving poems about her tells the story of Inanna's Descent into the Underworld, ostensibly to attend a funeral - but really, to conquer it. ;) Things don't quite go as planned though... It's a riveting story, with dollops of horror, gore and vengeance! And meat hooks. Yes. Meat hooks!
Since this is only one of the preliminary parts, (I tend to assemble pieces in bits and bobs), I still need to do stuff like the lions... and... anything else I think should go in!
Oh. And if you're curious and haven't seen it, the other piccy is what I entered last year. Didn't get into the book but hey... At least it means I *finished* a piece last year. XD
O.o
Is it odd that I'm wondering if I could comfortably MUD on an iPad?
I molested the one at work today, and the keyboard was surprisingly pleasant to use. I don't like the iPhone's keypad much; it's too small for my HUGE FINGERS! (Ok, so I don't really have huge fingers, but that's not the point...)
But unfortunately the one at work hasn't been broken to our evil collective wills, and so, apparently, I cannot open a telnet connection on it...
If someone out there has tried MUDding on an iPad, tell a nugget!
My beloved surgeon doggy... here's to hoping you found the poodle of your dreams.
~_o to those of you who have no idea what I'm babbling about... Move along, nothing to see here. XD
Edit:
Zoot! The things you keep, (or well, I keep) without realising you kept them!
I still have Broekn's desc after so many years. O.o
"A large, shaggy mongrel dog stares up at you with limpid amber eyes. He wears a rather silly grin, and his tail thumps the ground in delight at seeing you. He's shedding long brown fur all over the place, and looks like he'd love to have his floppy ears scratched."