Molotov Rocktail Squish!

I figured out a failsafe way to squish the giant bug in Dalada Uplands! No more will he make pancakes of my animated love dolls and me!

It's very simple, any group can do it, and it doesn't require a team build.

How to Squish the Bug
Just do two things, and no one should die, not even in Hard Mode.

1) Attack from the WEST. This is very important, because if you attack from the east, the Rockshot Devourer popups will mess up the pull.

2) The moment you see Molotov (without any pesky Charr standing around him), have your entire party run straight towards him. If using H/H, flag them all on top of him. Molotov will waddle forward a bit, so be sure to stop (unflag) your H/H if they run past him. The idea is to have everyone 'hug the bug'. 

3) SQUISH THE BUG!

...that's all there is to it, really. 

Why does it work?
Molotov can't siege stuff in melee range. ;) And siege takes a while to cast. As long as you clump around him fast, he'll either a) never get a siege off, or b) the siege won't hit your people, since they'll be running like sausages towards the bug. And in melee, he's pretty harmless.

MMOs, MU*s, "Harsher Death Penalties, NOOB!", and Deathtraps. What Fun!

As Psychochild says, somewhere in that stream of comments to this post by Larisa from Pink Pigtail Inn, someone coming from a text (MUD/MOO/MUSH what have you) background comes with a different perspective from someone whose first experience with a virtual world (however deep, or shallow) was an MMO.

As someone who came from MU*s, I think one of the things that is often overlooked when the cry for harsher death penalties goes up, is that MU*s, even the largest ones, are much smaller than MMOs.

In MU*s, if I stayed long enough, I cared not just about the inhabitants, I cared about the *world*.

The fact that these worlds were free - really, truly free, rather than being tied to some payment model, mattered a whole lot. I'm leaving out Iron Realms because I think, though I may be wrong, that even today, most MU*s are free. That these worlds were labours of love mattered to me. And that aspect was, and is, intrinsically bound up with their being free. Art for art's sake, if you like.

As a result, it's like the difference between going to a local restaurant, owned by a husband and wife, who greet each of their patrons by name... and going to a McDonalds, or any other franchised food establishment.

The death penalties that many MUDs had, which seem horribly harsh by comparison to our themepark MMOs now, were appropriate to those MUDs, precisely because of all those things I mentioned above.

In LegendMUD, my longest played (8 years) MUD, and what was, I think the *only* virtual world I ever lived in, there were Deathtraps.

To those unfamiliar with the term, Deathtraps are 'rooms' that, when you enter them, eat all your gear. It's gone. Just like that. POOF!

If an MMO had deathtraps (hacking doesn't count, and EVE is an anomaly) players would be screaming bloody murder.

And they'd be absolutely right to.

Deathtraps served a few purposes on MUDs - the purposes varied depending on the architecture and design of the MUD, but broadly speaking, Deathtraps were there to:

  • Get rid of grandfathered gear, or old, overpowered gear no longer available, thereby putting newer players on more even ground with older ones
  • Foster community through having the players come together to support one of their own
  • Serve as gold sinks, because everything is gold, eventually, and deathtraps eat that, too. Gear is just transmogrified gold! XD
  • Impart a sense of risk to some areas where they fit with the atmosphere
  • Increase immersion by forcing (or trying to force, anyway!) players to pay attention to their steps

In an MMO, I don't see Deathtraps fulfilling any of those functions. Because MMOs aren't free. Especially not the F2P ones.

Once money enters the equation, it brings with it a sense of entitlement. Throw a 'massive' franchised feel into it, and there goes the sense of community. Help the other guy? Why should I! I'm not paying <Subscription amount of your choice> here a month, or I didn't spend <amount of your choice> in the cash shop to be at someone else's service, Nosirree! Yes, I'm generalising, how else are nuggets supposed to frolic on their soapboxes? 

In LegendMUD (and others), I'd risk my hard-won, oftentimes customised gear, to help a friend with corpse retrievals. Because in the smaller communities that MU*s encourage, the human connection is worth more than gear or stats. You *know* those people. And even if it's just a newbie that happens to have their tragic death announced on a MU*wide channel, if they ask for help, if people are around, they tend to help gladly. Sometimes, the newbie doesn't even have to ask. There isn't a culture of 'L2PN00b!'. I believe it's because in MU*s, the communities are small enough that there's always the thought that this newbie could become a friend. That you're proud of your world, and you want them to love it too. Because the world itself is a labour of love.

In a context like that... Deathtraps and harsh death penalties make absolute sense. MMOs are not the same beasts. Just something for those who consider harsher death penalties the Holy Grail of MMO excitement to ponder.

 

Ze Weekly Nuggetsketch

I'll be attempting to finish this piece in time to enter Erotic Signature's contest again this year.

This year's nugget attempt is Inanna, the Sumerian goddess of sex, war and fertility. One of the more well-known surviving poems about her tells the story of Inanna's Descent into the Underworld, ostensibly to attend a funeral - but really, to conquer it. ;) Things don't quite go as planned though... It's a riveting story, with dollops of horror, gore and vengeance! And meat hooks. Yes. Meat hooks!

Since this is only one of the preliminary parts, (I tend to assemble pieces in bits and bobs), I still need to do stuff like the lions... and... anything else I think should go in!

Oh. And if you're curious and haven't seen it, the other piccy is what I entered last year. Didn't get into the book but hey... At least it means I *finished* a piece last year. XD

 

MUD on an iPad

O.o

Is it odd that I'm wondering if I could comfortably MUD on an iPad?

I molested the one at work today, and the keyboard was surprisingly pleasant to use. I don't like the iPhone's keypad much; it's too small for my HUGE FINGERS! (Ok, so I don't really have huge fingers, but that's not the point...)

But unfortunately the one at work hasn't been broken to our evil collective wills, and so, apparently, I cannot open a telnet connection on it...

If someone out there has tried MUDding on an iPad, tell a nugget!

Ze Weekly Nuggetsketch

My beloved surgeon doggy... here's to hoping you found the poodle of your dreams.

~_o to those of you who have no idea what I'm babbling about... Move along, nothing to see here. XD

Edit:
Zoot! The things you keep, (or well, I keep) without realising you kept them!

I still have Broekn's desc after so many years. O.o

"A large, shaggy mongrel dog stares up at you with limpid amber eyes. He wears a rather silly grin, and his tail thumps the ground in delight at seeing you. He's shedding long brown fur all over the place, and looks like he'd love to have his floppy ears scratched."

The Only MMO I've Played is WoW - Will I Like Guild Wars?

Consider these statements... ARR!
  • I want player skill to be more important than gear.
  • I don't need gear stats linked to gear models that I can show off to total strangers in order to make me feel good or viable.
  • I want to beat content (and people!) because I'm better at playing the game than them, not because of my gear.
  • I want to PvP with people who PvP for the love of it.
  • End-game is about testing myself, and improving my skill as a player. I am the most challenging boss I can fight!
  • Too much of WoW PvE depends on the tank, the tank, the tank, and the tank.
  • I want to be able to effectively defend myself as a healer, while still remaining a healer.

If you don't agree with any of these statements:
Guild Wars is definitely not the game for you. You won't find it fun. You'll be one of those people who goes, 'Ok I've finished the storyline and have 1 (or 2 or 3 or whatever) set of elite armour. There's nothing to DO in this game!'

If you agree with some of these statements:
You might like Guild Wars, give the Free Trial a try. 

If you agree with all of these statements:
You'll probably love this game. I know I do. =)

(P.S. The probability of this 'assessment' being accurate depends on being honest with yourself. There's nothing wrong with liking statted shinies. After all, Sacred Gold, which I looooooove is packed with statted shinies! OTOH, it's not an MMO.)