Silliness aside, it's a really good talk.
Silliness aside, it's a really good talk.
In honor of tax day, we thought we would give some insight to our backers (as well as potential kickstarters) to how we spent the funds we were given at the end of September. Hopefully it sheds some light on why money disappears so quickly for game development.
Our kickstarter earned $36,967 after asking for $20,000 so that was incredible.
To begin with, we didn't get all of that. We lost about $2,000 to no-shows, just people that pledged and the funds did not transfer.
That got us down to $35k, and kickstarter and Amazon Payments take their portions, which got us down to right around $32,000.
Now, right off the top you had $10,000 for prize fulfillment. That includes printing the posters, the shirts and shipping everything (thanks Australia). If we had to do it again, we would have probably had the price point a bit higher for the t-shirts and posters, as those turned to be a very large expense. We also would have included the cost of a 3rd party fulfillment house - we just aren't equipped or skilled in that area, and it was (still is) something that we struggle with.
After that, we had $22,000 remaining. From there:
Music - $6,000
Attorneys, startup fees, CPA - $4000
Poster art - $2000
iPads - $1000
PAX East - $3000
TOTAL: $16,000
Leaving us with around $6000, which is income, so that was taxed (piece of advice to other kickstarters - spend that money before the end of the year).
So were right around $4000 remaining and even that cursory math isn't working as there are other things that weren't big tickets but sapped the coffers. There's odds and ends etc, so that goes rather quickly as you can imagine.
What would we do different? Keep the attorneys out of it. We got a little nervous after we recieved all the Kickstarter money and wanted to make sure our business was set up correctly. We registered our LLC's, got operating agreements etc, but in hindsight a nice piece of napkin paper probably would have done just as well. You plan for the worst (we all start hating each other and people start leaving) but if anything the team has gotten closer, so it seems like a lot of wasted money. If we could take it back we would. Maybe we will get another attorney and sue them.....wait.....
Rewards are something to watch out for as well. We just didn't fully appreciate the cost of printing 200 posters, shirts, and more than anything shipping. Shipping is a) expensive b) a pain in the ass when you have tubes and c) time consuming. None of those things are productive. We don't resent having sent that stuff off - we think the posters and shirts are awesome and we are super proud of them and it seems like everyone loved them, so thats great. But they were a lot of work.
So that gets us to the present. We have still taken a lot of debt on ourselves (over $50k), and hopefully this can help give insight to other kickstarters and would-be-developers on what to expect. We promise to keep this stuff open as possible and if you have questions, or feel like telling giving us a piece of your mind for the way we spent the money, hey, we're all ears.
Tell us your thoughts.
All that said though, its been great and the game would not be where it is if it wasn't for kickstarter. We're extremely confident were going to hit our summer release date and that never would have happened without you guys. We have made a game we're really, really proud of and you guys should be too. We have always felt an obligation to make your investment worth it, and hopefully we dont disappoint.
Cheers,
The Warballoon Team
I don't know anything about this game, but it's very brave of them to post the more or less exact breakdown of what happened to their cash.
Best part is, two pieces of this set are starter armor models, two are non-elite, and only the boots are elite. (Elite = expensive.)
The guy beside my blondie is Unknown Sin Who Happened To Be Standing There, and my girlfriend is Suicide Granny.
Ahahahahaha. XD Augh. This is *wonderful*. Just go see. XD Gogogo Jim Hines! Never read anything by him before, but now I'm certainly going to!
It's beautiful, and the presenter looks so happy. =)
Incredibly beautiful world. Unfortunately, its beauty is matched by its lagginess and confusingness (lol is that even a word) and bugginess.
Especially for the charr personal story, things are so ridiculously easy up to the arena bit, the leadins of which are ridiculously easy... then the siege devourer appears. That + lagging at least 3-5 seconds on all my skills in there, not to mention moving, makes the fight impossible. Not sure what's happening there, I don't lag THAT badly anywhere else.
When I managed to finally beat it on a fluke, I couldn't figure out how on earth to get OUT of the arena, so in desperation I teleported out.
WHOOPS! Now I have to do the fight AGAIN, everything I did has been reset.
._.
Also keep getting errors when trying to log into my existing charr, and when trying to create new characters. I have no idea whether that's because we're only allowed one character in beta, since the error messages certainly don't say *that*. So I'm left trying to log in over and over, and then seeing errors over and over.
And the LAG! Not even just on skills, MOVING seems so slow compared to GW. Not to mention the zoom. WTB MOAR ZOOM PLZ. Zoom feels like I'm stuck in a closeup. >.<
Contrast this to how amazingly smooth the intro is for a newbie in Prophecies, and how you can zoom way back to get some proper perspective.
I'm probably not touching GW2 again until the actual release. The beta can go hang.
Unhappy nugget is unhappy.
Added:
So I went and tried a human necromancer after it stopped bugging out... Uh... okay the Charr setting is gorgeous. The human one is just blah, on top of all the other problems.
The human area actually left me convinced that GW is more beautiful than GW2. The charr area at least really impressed me in terms of looks.
...I feel like someone who got engaged to this gorgeous all-round wonderful (by general repute) girly, even though there were some niggling misgivings, and who decided to BE OPTIMISTIC. And then this morning I had me a little grope and... AAAA THERE ARE TEETH WHERE TEETH SHOULD NOT BEEEEE.
._. Here's to hoping launch day doesn't make me feel the same way.
Zomg this is absolutely lovely. Particularly because I have trouble getting steaks as rare as I like in most restaurants. They look at me and insist on hearing 'well-done' when I say, 'rare', which results in my having to start repeating, 'BLOOD, I want BLOOD.' The blood trick gets me rare steaks, but also very strange looks.
But nao, nao I can cook my OWN! Mooohahahaha.
Steaky Goodness Requires
Miso - enough to liberally coat and massage into your steak bits
Cooking wine - I use Chinese plum wine
Onions - enough to cover 2/3 of your pan after slicing
Salted fermented soybeans - roughly 1/6th of the amount of onions you use
Steak! Any sort, after the 24-hour miso marination it'll be juicy and tender
Strawberries - enough to arrange prettily around the plate
Ghee - dollops for frying
Side Dish
Sweet corncob - 1 per person
Ghee - to taste
Salt - to taste
Marinade da Steak
Make da Steak
Make da Tasty Soybean Onions
Make da Silly Corn
Serve da Tasties
EAAAAAAAAAAAAAAAAAAAAAAAAAAAAT! YAY! EAT! EAT! EAT!
Particularly try eating strawberries with steak AND onion and soybeans all in one mouthful. O.O It is surprisingly wonderful - the strawberries sit on top of everything like a sweet fruity melody, and the rest is just amazingly umami.
This Clicktale review is completely independent – we’ve used it on several projects where we wanted to better understand user interactions. We’ve had a chance to look at both the way it collects data and how it reports this information. We’ve also had the opportunity to compare the results against other other software tracking tools, as well as other approaches to the same task such as physical eye tracking. We started using Clicktale based on many of the positive reviews we’d read, but on further investigation many of these were paid reviews (via affiliate commission).
Clicktale is a software tool which allows you to track what users are doing on your website. It is used to analyse how people behave and what they do on particular pages. We’ve used it on several projects to try to gain a better understanding of how users were travelling through the site. More specifically, we were trying to get a better understanding of how they were using particular pages & forms, and what steps we could take to improve our conversion rate.
To summarise our experience, we were quite disappointed with the results. The Clicktale reports seem to illustrate certain behaviours and user problems, but after some investigation we realised these weren’t problems.
Users were in fact behaving differently to what this tool was describing.
We wasted a lot of time investigating issues that we couldn’t reproduce, and worrying about defects which weren’t there.
Our problem was that we realised that some of the Clicktale data was wrong… but the trouble was we didn’t know which bit.
Using Clicktale is not like looking over their shoulder. Clicktale records mouse position every second or so and keyboard strokes. Then, in a separate process, a Clicktale bot visits your site and takes a screenshot of that page. The actual playback is an animation of this screenshot and an image of a mouse cursor moving over the top of it. Similarly the heatmap uses this screenshot.
There are a few problems with this approach, but the primary one is that the screen that you’re seeing in the playback can be quite different to the one that your user just saw.
We've been using Clicktale too... This kinda explains some of our results. ._.
Incredibly fun and addictive game for iPhone, iPad & Android. Free with IAPs, and very very well done.
SpryFox is currently fighting a big company that ripped them off, so consider IAPs if you like the game, just to show you care. Indy power!