How not to use Helvetica Neue "Lighter"

Oh my eyes. Best (or is that worst) part is, the use of Helvetica Neue "Lighter" (not even the actual Helvetica Neue Light) was obviously intentional. Whoever designed this thought it was a good idea to make it look like this.

And they couldn't even get the implementation of their terrible idea right by using @font-face. Helvetica Neue doesn't come with the OS you know... If you really want it to look like that, so much so that you make it integral to your design and sit it on top of your font stack, then license the font.

Considering the client, one would think there's enough money for that.

P.S. If you don't have Helvetica Neue Light installed on your computer, thank your lucky stars, you'll actually be able to read the page.

Business Class: Freemium for News? | Information Architects

Business Class: Freemium for News?

I had a perspective-changing talk on the subject of pay walls with the chief executive of a big publishing company (no, I can’t tell you who). He asked me what I think about pay walls. I told him what I always say: The main currency of news sites is attention not dollars, and that I believe that it is the publisher’s job to turn that attention into money, to keep the attention machine running. He nodded and made the following, astonishing statement:

“I can’t see pay walls working out either. But we need to do something before we lose all of our current subscribers. Sure. It’s a tough business environment, but… But the flight industry is a tough environment too, and they found ways. So tell me: Why do people fly Business Class? In the end, an airplane brings me to the same place regardless of whether I fly Economy or Business Class, and the massive price-increase I pay doesn’t compare the difference in value.”

He asked whether I knew of a way to apply this logic to online news. What would a Business Class news site look like?

“People pay for Business Class because they don’t want to be tortured in Economy. They get faster lanes at the security check. They get an extra glass of champagne. The stewards are more attentive. They get off the plane more quickly. They get the feeling of a higher social status.”

And he added that he wished that there was a way to lead each reader through to Economy again, to again show what they avoided by being in Business Class.

Interesting take on paid subscriptions for news.

I must confess, I'm one of those people who will not get a subscription even for news content I tend to like. NYT is the one that comes to mind. I find I like most of their articles, but ever since they put in the article cap (but still allowed users who were *linked* to their content to see said content), I simply Google every article I'm interested in, and find the 'back door' to see the content.

If they had a real distinction between economy and 'premium' though, I might just stop using Google as a back door.

Oh, and of course, they would have to properly convince me of the premium experience. Right now, for NYT, it just isn't coming through.

Sweep the Sleaze | Information Architects

The user doesn’t come out of nowhere. We don’t land on your page and then head happily to those social networks to promote you, just because you have a button on your site. We find content through Facebook, Twitter, Google+, Pinterest etc., not the other way around.

  • Whoever uses social networks to find content, usually begins the web journey there and goes back naturally. We don’t need to be reminded of what network we use on the way. We know. We came from there.
  • For those who don’t use social networks the social media buttons are completely useless.
  • If readers are too lazy to copy and paste the URL, and write a few words about your content, then it is not because you lack these magical buttons.

Some people probably do use those buttons. Maybe even a lot of people. And maybe you do and think I’m dead wrong about this. Maybe I am. And maybe someone needs to do some serious research to know for sure. I won’t deny all that. What I know for sure is that most people who know how to use social media also know how to share URLs:

“We removed FB buttons and traffic from Facebook increased. Reason: instead of ‘liking’ articles, readers share it on their timeline.” —@smashingmag

If you provide excellent content, social media users will take the time to read and talk about it in their networks. That’s what you really want. You don’t want a cheap thumbs up, you want your readers to talk about your content with their own voice.

This is too true!

In fact, although I have a Pinterest account, I do NOT use 'pin it' buttons. Ever. For some reason I am convinced that using the bookmarklet app gives me more control of exactly what goes on my Pinterest.

...now I'm wondering how that applies to other social networks, and other people.

Article also includes some disturbing info on what Those Cursed Bahtuns may be doing to your site.

More thoughts after discussion with a colleague:
Even if incoming traffic rises when buttons are removed... how do we (as webfolk) track and attribute the traffic sources?

Sure, if you've plonked banners all over the place, you recognise where *that* traffic was from. But stuff that people are sharing all by themselves over their own social networks?

When a user pokes a button on your site, you know about it.

When a user does what I've done here, which is to quote and provide a link back to the shinies... you, as site owner who wants to know, you have no clue what I've done.

And short of going through EVERY unfamiliar referring link to see where it came from... you'll never get those numbers. You'll never be able to track what people are doing / have done with your content.

Conclusion:
The buttons are there because without things to count, beansuits get twitchy.

Well now, that's depressing. XD

All the above being said, this is incredibly funny (don't click if you have epilepsy, and yes I'm serious).

Another interesting take on it. Text and safe for epileptics.

Humble Botanicula Bundle raises $822,558.22! YAY!

It's so nice to seem some indie folks making it on their own on the strength of their work. Humble Botanicula Bundle's Flash-based 2D-art games are truly lovely. They're like super cute 2D animated films that you can control, and the games themselves are a great example of oldskool point-n-click adventure.

Example of Teh Kyoot

If you missed the bundle, you can still get the games on gog.com. I learned about the bundle from GoG in the first place, which seems incredibly generous of GoG. Yes yes, doubtless they had a marketing deal blah blah blah... but GoG seem to be really good guys. And of course, it doesn't hurt that they also made Witcher. ;)

A Rant About Apps!

sodonnell

Wow!  You folks at Technology Review have been reactionary and are STILL! being reactionary! 

And you're leading business' and individuals who are trying to figure out what to do in the mobile arena with the impression that the technology is no god, when in fact it's your own lack of planning, design, project management and lack of technical expertise that caused every single one of your failures.

You heard the siren song of apps for iPad and Android and so you immediately decided that this is where your business needs to go.  You did not do any research apparently into what it takes to design an app, let alone build it.  You did not invest any time in learning what the limitations and strengths were in an app and more importantly for your bottom dollar...do didn't take the time to hire someone who could TELL! you what those values were and who could then advise you and/or lead the technology side of the project to build a quality app that takes advantage of all that the platforms have to offer. You didn't even look around to see that there are many technologies that will allow you to build mobile apps, and some extremley good technologies designed specifically for building apps for the publishing industry.

Instead you likey had a meeting or two with your planning group and with no actual data to base it on, you all gleefully said

"WE WANT AN APP! WE NEED AN APP!" 

and then you called in your IT team and said,

 "BUILD US AN APP!"  and then, ...

"Uh...Say..CAN you guys build us an app?" 

And they said, "Uh..an app?  Uh...

(whisper: hey bob!  what's an app?  Never mind...I'll just wing it)..

"Sure boss!  We can do that!" 

 and they then spent the next month reading articles online about how to build an app, and maybe even creating a 'Hello World' app in Objective-C.  They probably even talked you into buying them some new Mac's to play around with...after awhile, they came to you and said,

"Hey boss, guess what?  We don't know how to build an app.  But Joe in the mail room has a cousin who rides the train with an IT guy who says he knows a consulting company who can build us an app."  

And you said, "Hire them!  WE NEED AN APP!" 

 and so the consulting firm was hired...but no one bothered to check to see if they had any experience prgramming in Objective-C or any other mobile development platforms for building an app...most definitely no experience to build an app like you wanted!...even though if you were being honest, you probably didn't really know what it was you wanted anyway at that point.

And they were turned loose with very little direction and very little oversight and every month this consulting firm sent you an invoice along with a "progress report" that probably consisted of some mocked up screen shots and a lot of jargon.  And you were getting REALLY! excited and thought,

 "OH MY GOD!  WE ARE GOING TO HAVE AN APP WITH OUR NAME ON IT RUNNING ON AN iPAD!!!!  OH MY GOD!!!!  (uh-oh! I think I just wet my pants!)"

And eventually,  the consulting firm learned, on your dime by the way, how to code an app in Objective-C and they delivered unto you an app with your name on it. 

And you were ecstatic!

And then your team tried to port the content from next month's issue onto the app...and suddenly nothing fits.  Columns don't line up,  gutters are missing,  images are pixelated and it looks like crap. And then someone accidentally rotates the tablet and suddenly the app REALLY! looks lke crap! 

So now you work with the consulting company, who still hasn't admitted (and probably never will) that they cobbled together your app from 30 other sample programs on Apple's Develoepr website and they really have no clue of how to solve your problems.  But you and they work together and you create a kludge that works on iPad.  Then another kludge for Android tablets.   Then a HUGE Turd of a Kludge for android smart phones and their small screens. 

And hey, you have an app!

But after all this work and effort and money, you still have forgotten that no one has ever bothered to "DESIGN"! this app for useability!  

You are amazed that you cannot click hyperlinks to exit otuside the app and you think that you've just tossed all your money and effort down the drain.

Then you read ANOTHER article about how company XYZ is now using HTML5 to build apps designed for any platform and you shout, "THIS IS IT!  WE NEED AN HTML5 APP!"  and you're starting all this all over again....

But you're just reacting again.  You didn't do any research or talk to any developers with actual iOS or Android developer experience to find out WHY! your orginal app didn't work right.  You just assumed that since some things did not work as expected that it must not be possible.   Guess what?  You are wrong in those assumptions.

Every single "wrong" thing you wrote about is absolutelly technologically possible and none of them are hard to do.   Your IT-developers simply lacked real world experience and were afraid to lose the gig so they never told you that.  They did not know how to properly code the app to do simple things like allowing hyperlinks to take the user out of and back into the app, as needed.  Although in their defense, it sounds like there was no one at your company providing a design plan for them to work from or providing project leadership to make sure that all those features you wanted were in the app and working as you wanted prior to releasing it to the public.

And I could go on and on but your whole article just tires me and I grow weary of trying to shine a light on your FAIL .  I will add just one more thing...You should not be rushing to dump your $125K investment in your app just so you can build it again with HTML5.

HTML5 has not even been finalized yet.  It's currently in beta mode (go ahead and google beta...based on your experience with the app development I'm guessing you don't understand that term).  HTML 5 is also not supported by the majority of browsers yet and the latest projections I saw said it would be 3rd or 4th quarter 2013 before that happens.   No one is building production level code projects in HTML 5 yet.   Everyone agrees that HTML5 is the future, for sure,  but it's no even lose to being ready for it yet.

Just do your research and planning first this time, and if after everything you fail with HTML 5 too, don't bother writing an article about how terrible HTML 5 is becuase your app sucked like you did with developing native mobile apps. 

I wouldn't have even bothered commenting except I didn't want some reader who is looking for information about mobile app development reading your piece as gospel.  They deserve to know that your experience is not based on any technical limitations to native mobile apps, but rather to terrible project management/planning/design/programming.

This is wonderful. Lol. This is what I tried to prevent when I designed and wrote this page (the site's been redone, so this is a link to a screenie).

but... oh well. XD

Book piracy: Less DRM, more data - O'Reilly Radar

What's the current impact of piracy on the book publishing industry?

Brian O'LearyBrian O'Leary: We don't know. Some people will tell you that it's the biggest problem facing publishing or that ebook piracy will kill publishing. None of those perspectives are informed by solid data.

We undertook research two-and-a-half-years ago with O'Reilly, and we've been studying Thomas Nelson as well, to measure the impact of piracy on paid content sales. We approached it as if it were cooperative marketing. We would look at the impact of what sales looked like before there was piracy, say for four to eight weeks, and then we'd look at the impact of piracy afterward. Essentially, if the net impact of piracy is negative, then you would see sales fall off more quickly after piracy; if it were positive, the opposite.

Data that we collected for the titles O'Reilly put out showed a net lift in sales for books that had been pirated. So, it actually spurred, not hurt, sales. But we were only looking at O'Reilly and Thomas Nelson. The results are not emblematic of publishing overall. It could be more conservative, it could be less conservative. We just don't have enough data. I've tried to get other publishers to join in, but it really hasn't been a successful mission. Even at a low- or no-cost offer, publishers seem reluctant to collect the data required to reveal the true impact of book piracy.

Now, you could argue that O'Reilly's target audience is different from say, music and film industry audiences - and you'd be right.

However, O'Reilly's target audience is much more technologically savvy than the general music and film industry audiences - and therefore much more able to grab stuff and run away without paying, if so inclined.

And yet there was a net lift in sales for books that had been pirated.

Unfortunately, there's a lot of chest-banging around the issue of DRM, and not all that much hard data or research. Need moar infoz!