Dump this in BitFontMaker's 'Import' function (little document with left and right arrow) in the top right bit of the artboard to import the font data. Which is just one face as of now, but hey...
{"65":[0,0,6156,6132,5140,2056,2376,4420,5268,5092,2056,2032,0,0,0,0],"name":"pixelmonsters","copy":"nugget","letterspace":"64"}
Icons inside the applications themselves should be simpler and more graphic rather than realistic, like so:
Update:
BLAH! So it turns out WPF can't easily handle raster images, so the in-application icons cannot be the style shown above. The style shown above requires pixel art...which is, by nature, raster.
I also tried redoing a raster in pixel style (eg. 1x1px squares...) but that still doesn't look good, and apparently takes quite a bit of processing power to render.
Vector vs Raster Icons at Small Sizes (original file cabinet icon)
Pixel Art Requires a New Level of Abstraction
This is something that doesn't seem to have been covered in the comments, that anyone who does pixel art at the tiny sizes it's ideally suited to knows.
Guess I'll Make 'Em Fancy Vectors
Sooo... in-app icons will have to be fancy and realistic too. Oh well, at least there aren't many of them. At least, I'm planning them not to be. Not too fond of icons inside applications that scream LOOK AT MEEEEEE.
Here's a LOOOKATMEEEE icons so far. ._.
Screen capture from the Intarwebs:
I haven't done pixel art since I stopped doing graphics for mobile games, quite a few years ago.
My current workplace is revamping its website, and pixel art was considered as one of the accents. Sadly, after poor Pixelloid here was made, we realised that pixel art wouldn't quite fit the style.
So alas, here is my wonewee widdle wobot. Snurfle!