Ze Weekly Nuggetsketch

Having been horribly, horribly lazy about sketching for the last month, I am attempting to get back into the habit.

Back when I was a wee, crispy nugget, I used to read a whole lot of comics. One of the graphic novels I really liked was Elektra: The Lost Years, by Frank Miller and Bill Sienkiewicz. Sienkiewicz is still one of my favourite artists.

And so to get back on the sketching wagon, as it were, here's Elektra.

No Zmobie Left Behind: Aura of the Lich Minion Master

Face it. Zmobies are smelly. The poor things can't help the pungent odour of decay that clings to them. Plus, they're kinda clumsy and slow, and they tromp on toes without meaning to.

All of which means, given a group of Generically Normal Humans, the Minion Master tends to get left behind. Oh, they give excuses. They claim that they forget that it takes time to raise zmobies. That they didn't realise they'd left you, and your zmobie army behind, that they didn't see you casting Death Nova. Whatever.

We know the truth. They're just trying to avoid our smellies. :(

But now, my fellow Minion Masters, with this build, you can foil those selfish GNHs, and keep you and your loving zmobie army in the middle (or in front) of the group, where you're supposed to be!

Introducing my new masterpiece...

No Zmobie Left Behind!

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The Concept
Minions galore. Fall Back! to make sure you can always keep up (or run in front if you so desire). Go for the Eyes! for gobs of allied happiness all round. Death Nova for Zbombies. Blood Bond to keep your army and allies alive longer. Dark Bond + vampiric horrors = near no-maintenance survivability while you have minions (see initial point).

Skills
Aura of the Lich {Elite}
Animate Vampiric Horror
Animate Shambling Horror
Blood Bond
Go for the Eyes!
Death Nova
Dark Bond
Fall Back

Stats
Command [5]
Blood Magic [8]
Soul Reaping [9] + [1]
Death Magic [12] + [4]

Gear

  • Superior Death Magic rune
  • Minor Soul Reaping rune
  • Survivor insignia
  • Superior vigor rune
  • Bloodstained insignia (just one will do)
  • Vitae runes to finish off
  • Death magic weapon of your choice. (I use a staff that's 20hsr, 20hct Death magic, 10hct general, 20% Death magic - but really, anything death magicky will work. Don't discount wand/shield if you're broke from spending the money on runes. ~_o)

Campaigns Needed
Prophecies, Factions, Nightfall,

How to Use

  • Use AotL when you're just starting out, if you aren't presented with a fight the moment you step out the door
  • Keep Dark Bond up
  • Animate Shambling Horror and Animate Vampiric Horror when AotL is on cooldown
  • Maximise on AotL by casting it when there are lots of corpses around - use Animate Shambling Horror and Animate Vampiric Horror as fillers
  • If you're running with another MM (hero or otherwise), don't be greedy once you have 10 zmobies; you can run this build with another mm hero with you, if you stay in control of your zmobielust
  • Pull/Initiate zmobie-charge with Blood Bond, then add Fall Back! (if not on CD) and autottattack till you can yell Go for the Eyes! Even if Go for the Eyes doesn't hit all your zmobies, it'll hit your party members, and *they* won't mind
  • Spam death nova on zmobies, particularly bone horrors, to turn them into Zbombies
  • Recast Blood Bond on recharge - then back to Zbombies
  • Fall Back! if those pesky GNHs attempt to leave you and your fragrant zmobies behind
  • Fall Back! (and make sure you have Dark Bond up) if you want to lead the pull with your zmobie army - the 75% damage reduction from Dark Bond lets you pull more or less with impunity (but beware of enchantment stripping)

Variants

  • Blood Ritual instead of Go for the Eyes! If you have human healers, bring Blood Ritual over Go for the Eyes! And then molest them a lot with it. They'll love you for it. If doing so, then make it Command [3] and Soul Reaping [10] + [1]
  • Well of Blood instead of Go for the Eyes! Find that you can't fit auto-attacking in enough to make Go for the Eyes! worth it? Use Well of Blood for extra allied regen instead. Yes, it's a well-spell. It needs a corpse. But it works great if you use it judiciously. And it usually catches much of your zmobie army in the well area as...well. As above, make stats Command [3] and Soul Reaping [10] + [1]
  • Well of the Profane instead of Go for the Eyes! Find that you can't fit auto-attacking in enough to make Go for the Eyes! worth it? Blood Bond is good enough for allied heals? Annoy your enemies by sploding their enchants with Well of the Profane! Yes, it's a well-spell. It needs a corpse. But it works great if you use it judiciously. As above, make stats Command [3] and Soul Reaping [10] + [1]
  • Well of Suffering instead of Go for the Eyes! Find that you can't fit auto-attacking in enough to make Go for the Eyes! worth it? Blood Bond is good enough for allied heals? Annoy your enemies with health degen from Well of Suffering! Yes, it's a well-spell. It needs a corpse. But it works great if you use it judiciously. As above, make stats Command [3] and Soul Reaping [10] + [1]

Counters

  • Corpse denial (AotL can only do so much...)
  • Standing in the fire when you have no zmobies
  • General caster hate

Additional notes
Don't you have e management problems? You don't have any e management.
Nope. Zmobies dying to the left and right. What's there to manage? And besides. Necros? Emanagement? AHAHAHAHAHAHA. Ahem.

This build is so expensive! :(
Yes, I'm afraid minion masters are expensive by nature. :( They need the Superior Death Magic rune, and the Bloodstained Insignia, and then they need everything else to offset the HP loss from that rune.

Can heroes use this?
I haven't tried this on a hero. My suspicion is that they don't have enough of the contextual sensitivity to know when to do what, that it needs to run at greatest efficiency. On the bright side, heroes are great at Death Nova. If you try it out on a hero, I'd love to know how it does. =)

 

Guild Wars: Nahpui Quarter (Mission, Outpost & Explorable Area)

Digging through all those Guild Wars screenshots has made me realise afresh just how lovely the game's art direction is.

...and so I've come up with a little mini-GW project.

I aim to take at least one screenshot (hopefully aesthetically pleasing ~_o) of every explorable area, mission, outpost and city in Tyria, Cantha, Elona and the Eye of the North.

I won't be editing these screenshots at all - what I get when I press Print Screen is what you'll see here.

Incidentally, does anyone know if the Guild Wars world has a name? The planet, that is? Or do they just call it 'Earth' the way we call the Earth the... uh... Earth?

And so here we start off with - Nahpui Quarter!

In Which Gevlon Succinctly Sums Up the Essence of the Holy Trinity of Tank/Heal/DPS

Tank and healer needs SOME skills. Not much, but still. DPS doesn't need ANY skills. 5-mans from RFC to HC-HoR can be done even if 1-2 DPS are facerolling in ungemmed-unenchanted gear. And that's exactly what they do. If they would be tanks or healers, the group couldn't get past the first trashpack.

The game consist of
10% tanks
10% healers
30% DPS
50% Utter crap who queue up as DPS.

 

A comment from Tobold's post Nobody Wants to Play With You!

~_o The goblin strikes!

Guild Wars 2, please don't break my heart. :(

Fowl Slander!

Repeatedly have the ignorant brought this inglorious slander to Our attention, this libel perpetuated by those fearful of Our golden goodness, Our chickenny tastiness, Our apotheosis of all things juicy and battery.

For I say to ye, doth yon pink python in any way resemble Our juicy chickenny bits of succulent goodness, coated by Our beauteous golden crisp?

Fie unto he who would claim so, for verily, but order one of Us in the Sacred Temple of the Golden Arches, and ye shall see (and taste) that it be not so.

Scaling | Kill Ten Rats

If you hit for 5 damage each time and your opponent has 100 hit points, you are weak and low level, and combat is slow. If you hit for 500 damage each time and your opponent has 10,000 hit points, you are powerful and high level, and combat is epic. I hypothesize that most people have trouble conceptualizing division.