Such a romantic balcony view, complete with waterfall, exotic architecture, rolling hills and a sunset.
Or it would be, if the balcony wasn't a foot taller than me.
Glyph of Lesser Energy
Ray of Judgement [Elite]
Snow Storm [Optional]
Reversal of Damage
You Move Like a Dwarf!
Water Magic 
Smiting Prayers [12 + 1 + 3]
Eye of the North
How To Use
Optional slots that DID NOT work for me
Hahahaha NUB! Monk/Mesmer with Arcane Echo works SO MUCH BETTER THAN THIS! HAHAHAHAHA.
Since RoJ now scatters things as well, I find that Arcane Echoing RoJ is not only very energy intensive, it also doesn't get the full duration of burninating love from my RoJs. If you have a Blood Is Power/Blood Ritual in the group constantly pumping you with E, then Mo/Me RoJ Arcane Echo is indeed superior. If not - this bar leaves you with no energy problems - and very decent nukage.
This is so heavy on PvE skills, it's hardly even a monk bar!
=/ Yes, I'm afraid that's so. No arguments there.
Why not use Deep Freeze instead of Ice Spikes? Better damage, and the snare is longer.
Deep Freeze is expensive, and RoJ only lasts for 5 seconds anyway. If your timing is good, you hold the mobs in the beam for 3 seconds, then they start being able to move away, at least 1s is spent moving away even after the snare wears off, leaving only 1s of RoJ 'wasted'.
Using Deep Freeze means GoLE > Deep Freeze > RoJ > Snow Storm = 5e + 15e + 0e + 10e = 30e. Using Ice Spikes means GoLE > Ice Spikes > RoJ > Snow Storm = 5e + 5e + 0e + 10e = 20e. Ice Spikes is much, much kinder to your energy.
Can Heroes use this?
Even if you replace the PvE skills with normal skills - not very well. Heroes are better off with another kind of RoJ bar. They don't tend to use GoLE at the right time, and aren't always consistent with using Ice Spikes to snare for the RoJ. They are godly at using Smite Hex, Reversal of Damage, and Smite Condition though.
Where have you tested this?
Since this build is a 'self-sufficient' nuker, as in I don't expect to be propped up with a BiP or any other form out outside e-management, I tested this using full hench teams in each of the following areas. All were successful. (Though some had more deaths than bringing heroes... which is to be expected. None of them resulted in a DP higher than 30%. No consets/cupcakes/whatever. Would kind of kill the point of testing!)
Raisu Palace Vanquish
Zen Daijun Vanquish
Haiju Lagoon Vanquish
Sunqua Vale Vanquish
6 and 4 man areas change group dynamics - so I'm pleased to say the build works in those too. =) Especially in Haiju Lagoon, I spent so much time moving my henches madly away from spirit rifts... if you bring this build with humans, hopefully they're smarter than the henchies.
One of the things I love about Guild Wars is that all their armour sets are given lots of love. It doesn't matter whether the armour is 'Elite' (read: expensive) or not - the models are equally gorgeous.This means you can look good right out-of-the-box as a newbie. *prances*
My new ranger with her pink armour mix of happiness! (Drakescale with Sunspear legs.)
Now, if only the Hall of Monuments let you a) store elite armour, and b) display mixed sets, this nugget would be a Fulfilled Nugget.
Cutscene showing off my baby ranger's lovely elite rainbow phoenix evening dress!
Now with extra clipping issues. Woot!
If I were a rich nugget with a desire to own things, I would very much desire to own this.
Since I'm neither, I'll just share the droolworthiness. =)