For both 1st and 2nd trade runs, buying and selling stuff in this order should fill you up to the max, and over, pretty quickly:
You start to buy in Freedom Harbour and continue to buy as listed, selling whatever you bought in the previous place.
First Run:
Freedom Harbour: Wheat Bread
Valley of Whispers: Cloak
Ironclaw Woods: Agaric Mushroom
Heights: Bear Liver
Windcry Farm: Wheat straw
First Run (full profit 12000/10000 but takes longer):
Freedom Harbour: Wheat Bread
Valley of Whispers: Octopus Drinks
Heights: Nothing
Ironclaw Woods: Agaric Mushroom
Heights: Bear Liver
Windcry Farm: (Make SURE you do not go over 10000, be careful and sell slowly) Wheat straw
Second Run:
Freedom Harbour: Wheat Bread
Valley of Whispers: Cloak, Octopus Drink
Ironclaw Woods: Agaric Mushroom (Don't sell Octopus Drink yet)
Heights: Sell all (Should have 26k, if not, buy Bear Liver and continue on)
Windcry Farm: Wheat straw
Repeat the run.
Then it's back to Freedom Harbour, sell off your Wheat Straw, and you're done!
If, at any point, you get a message saying something about 'maximum currency', and you have over the number of mercury coins you were supposed to make (e.g. 23444/20000), then just head back to Freedom Harbour and hand in the quest.
I'm not sure if the money changes by server, so for now, take it that this is just for Storm.
In the day-to-day trenches of adult life, there is actually no such thing as atheism. There is no such thing as not worshipping. Everybody worships. The only choice we get is what to worship. And an outstanding reason for choosing some sort of God or spiritual-type thing to worship -- be it J.C. or Allah, be it Yahweh or the Wiccan mother-goddess or the Four Noble Truths or some infrangible set of ethical principles -- is that pretty much anything else you worship will eat you alive. If you worship money and things -- if they are where you tap real meaning in life -- then you will never have enough. Never feel you have enough. It's the truth. Worship your own body and beauty and sexual allure and you will always feel ugly, and when time and age start showing, you will die a million deaths before they finally plant you. On one level, we all know this stuff already -- it's been codified as myths, proverbs, clichés, bromides, epigrams, parables: the skeleton of every great story. The trick is keeping the truth up-front in daily consciousness. Worship power -- you will feel weak and afraid, and you will need ever more power over others to keep the fear at bay. Worship your intellect, being seen as smart -- you will end up feeling stupid, a fraud, always on the verge of being found out. And so on.
For LegendFolk, this is Huginn I'm chatting with. Years ago, he bought his daughter a miniature chocolate dipper machine... Behold, the monster he created!
FriendofNugget1 in Alterac Valley: OMG, she's (nugget) tanking everyone at the flag!
FoN2: Yeah, bear form is overpowered.
FoN1: Dude, she's in tree form.
...ahh, much as we gripe about gear-based systems, once in a while, everyone loves being on the ridiculously over-geared end of the equation.
Note: This was in Burning Crusade, tail-end.
Alas, the FW server I've been playing on for the past week or so has been hit by a DDoS that PWE is still trying to squish. And so, in true altaholic fashion, I've gone off to the Lionheart server to explore the joys of pink, manly dorfs.
Introducing... Peevesbury. The pinkest, most manly beard-bearer in the... west? (Well, Lionheart IS a west-coast server and all...)
Saw loads of stuff! Mountains of gold, goooooold, gooooooold!!!1!11!1!1 at ze temples and palace. Stuffed self with so much Thai food that I now have a bit of a sore throat. Rooftop bars and shopping in da Chatuchat market! Pole-dancing bars and ladyboys!
But most importantleeeeeee... after 5ish years, I was REUNITED WITH MY BELOVED BAMBOO WORMIEEEEEES!
:( Sad part is they are much more expensive and harder to find than they used to be.
*plot* There has to be a way to get a regular supply. *plot moar* *PLOT!*
Oh yes, and in a related bug-feasty way, this site rawks! Insects are Food.
I haz new MMO toy!
After a week or so of playing Forsaken World, including checking out their cash shop and comparing prices, I've come to the conclusion that if you're currently playing WoW (or DDO, or LotRO, or EQ, or Aion, or... well... you get the idea), and want to tour other MMO places, but aren't really looking for something new, Forsaken World is just the ticket.
It's the least rapacious PWE game I've played, and it's very much tailored for the English-speaking market, which is reflected in every aspect of the game. Most of PWE's games are obviously developed for China, because that's where they always launch first - which is entirely reasonable considering China is their home base, then adapted for English-speaking markets. Forsaken World, however, was obviously developed from the ground up with the English-speaking market in mind, with nods to China, with full intentions of trying to grab a substantial piece of the English micro transactional pie. (I refuse to call it Free2Play, since that term covers so many styles.) And from 1 week of FW, I think they have a pretty good chance of succeeding.
FW is the first PWE game where I'm saying, "Hmm... This is good enough and I'll play it for long enough that I WANT to spend 15 dollars on it this month, because I'll get as much worth as a subscription. But... I don't know what I want to buy." All the other PWE games that I've tried are NOT like that.
What's more, FW has some interesting mechanics in and of itself for the classes. Unique mechanics - which is why I said it's sort of a WoW clone - but with different classes. For instance, the bard class actually *gasp* uses a rudimentary form of *GASP* music, actual music. Or, well, chords, anyway. XD Which is not the same as music, but still... Basically, you can play sets of different chords to trigger different effects, and the chords really are accurate. For example, C and D sound like C and D based chords. It's really quite cute. So, er yes, this is the new toy!
So while FW is not really something new - Guild Wars is something new, Eve Online is something new, Atlantica Online is something new. Forsaken World? Nahhhhhhh... But it is VERY polished, and PWE even wrote the quests all properly in English this time. (Most of PWE's quests, if you READ them, are bizarre when rendered in English - but in FW, are properly done.)
PWE is also experimenting with a triple currency system - important in a F2P game - which I've never seen done by another studio before. It's very impressive actually. It's what makes FW much more interesting (and playable) to me than the other PWE games I've played. Basically, there's your cash shop currency (which you can exchange for in game gold); there's in-game gold, which can be traded between players, is gotten from a very few quests, and is limited in circulation (at this point) because the control of the creation of it is intentionally highly limited - inflation is always a killer in F2P games because money in this genre of games literally falls from the sky; and the third currency - which makes the whole thing intriguing - soul coins - which are quest reward gold that you can ONLY use on NPCs and cannot ever be traded with other players. It's the third currency that holds all 3 together, and makes FW really playable.
In other F2P games from PWE newbieness is a horrible scraping hardship when it comes to gold, thereby pushing you towards the cash shop. But in FW, I'm actually enjoying it enough that I WANT to pay PWE money, I just haven't decided on what yet. And I find that fascinating. It's precisely because, unlike other PWE games, FW doesn't make you go through Hell and high water if you want - oh, a mount, for instance. You can get one through pure in-game means. Which in turn, leaves me feeling a lot less blackmailed than PWE games usually do, and reinforces my awe at PWE. I didn't think they could truly adapt to an APPEALING model for the English-speaking market, but FW is exactly that.
PWE is obviously experimenting with different degrees of monetisation thoughout all their games. They used to do a top down model - what works for the flagship, Perfect World, they then reproduce throughout all their other titles. But now, they're changing/tweaking for each title they publish, some to a greater extent, some to a lesser extent. Jade Dynasty is their apotheosis of the virtual lotto world, but not all of their games are like that. At least, not anymore.
By implementing the three currency system, PWE has given players a kind of welfare system - but not exactly because players still have to earn it. It definitely gives players a playability buffer. Which also makes me wonder what effect the third currency is having on their direct profits. Oh, they run the lotto system at the same time, but it also alleviates the OMGthisisunplayable without forking over cash initially. So I'm wondering if it brings more cash long term, because it eventually converts more freeloaders into paying customers. Certainly, it makes their games a lot more pleasant to play - the ones of theirs I've tried without it are a bit insane at lower levels due to the money issue. Not even having enough to buy basics from AI, or having to watch that like a hawk is no fun. Whereas in FW, I have almost no money I can trade to players, but I don't really care and am happily running around watching my vamp chick's boobs bounce (yay boobies), because I have a break-even-not-stressed amount I can trade with AI. This makes me a happy little noobie nugget.
Which leads me to the most interesting point. With FW, PWE has earned my goodwill for the first time. I want to pay for stuff from them, not because I feel forced to in order to progress, but because I think the game is entertaining enough that they deserve it. As someone who works in marketing, one of the things I've learned is that customer goodwill is invaluable. It'll be fascinating to see how FW, and other PWE titles continue to develop.
And for those of you who care about such ratings, in ze nuggetty opinion, Forsaken World is an AAA MMO title.