Forsaken World - Names Have Magical Powerz!

Forsaken World's priest class is a sad example of how dev confusion with class roles, and naming classes 'priest', 'cleric', 'non-ninja monk', 'medic' (or any other name players tend to automagically associate with healers if they've a) played any of this sort of genre at all, or b) played D&D), influences class perception.

Or more specifically, it's a negative example of how to handle a class that has three talent paths or specs, with one of them focused on healing, and the other two being no-holds-barred DPS of DOOM!

Because that's what priests in FW are. Two of the trees are flat out damage dealers, one more PvP focused, one more PvE focused. They are not inferior to other damage dealers in any way (once high level enough and people get their skills blah blah), and they do, in fact, have the highest Damage Per Hit (DPH) of all the classes, if not the highest DPS.

If FW priests don't spec for healing, they are NOT healers. They heal for about as much as an even-levelled potion.

And yet the LFG tool classes them as healers, no matter what. Main healers, to boot.

Silly devs are silly!

This is where I conclude that the problem is the word 'healer', and how people (including designers) define healers. What they've done is put a Franciscan, a Templar, and a Dominican together and said, 'Wut! They're all priests!' Well yes, but they're not all healers. And that's the problem with the LFG system, and player perception once they see a word that they associate with 'HAELZ!'

The LFG does this with vampires as well, classifying them as healers, but here's where an odd thing happens. And here's where player perception straitjacketing class roles due to poor naming really comes to the fore.

You see, vampires, exactly like priests, have one healing spec and two damage ones. The healing spec is a main healing spec. It is on par with a priest main healing spec. It is, without any argument, a main healer.

The other two specs are damage dealers, very competent ones - again with a PvP and PvE emphasis.

Yet no one in instances EXPECTS vampires to be specced into the healing tree.

LFG with only vamp for heals, and the vamp isn't heal-specced:
Ugh! Crazy system! It really needs fixing. Sorry guys. Yeah understood, it's cool.

LFG with only priest for heals, and the priest isn't heal-specced:
WTF U MEAN UR NOT HAELZ PRIEST! U SUK! U BETTER HAEL ME ANYWAY! *group fails* WTF! U SUK! SUK PREST!

... and so on -_-

Most amusingly, the ONLY class where all three specs are some kind of party support with low to average DPS, and high to average party support is the bard. Which the system classifies as 'support healer only'. Go figure.

So all those ancient superstitions about Namez having POWWAH? >.> They're right.

Facebook wants you to 'like' things ... but it's complicated | Mariam Cook

Facebook will never embrace 'shades of grey' because it has this ethos of exuberance that says everyone you meet is a friend and everything is worth liking, if only to differing degrees. Don't underestimate this, it creates an environment that feels safe, especially to advertisers. this benefits Facebook in their quest to get people to share their lives as publicly as possible, which they may not do if they feel even subconsciously that there is a risk of negative response.

Article is interesting, but commentary is more so. It's personally very alien to this nugget *why* people "like" things on Facebook without incentive.

On the other hand, the nugget has 4 'friends' (or was that 5), and likes only things that work requires her to like. In fact, the only thing the nugget has "liked" of her own free will is Forsaken World - precisely because they incentivise it.

The marketer in me loves the comments section though, it's a great look into the brains of the masses I am supposedly brainwashing!

flickering colours » On Achievements: External Motivations

Videogames are a unique kind of game in that they can justify their own rule systems with fiction. Juul calls this coherence. An obvious task for this kind of fiction is motivating the player, which usually occurs by assuming an identification with the primary avatar, and motivating that character with fictional circumstances. Essentially, since the player is play-acting as the avatar, they take on that avatar’s motivations as their own. More traditional or classic games don’t bother. They take it as a given that they player wants to play, and say “If you want to play, then you’ll accept that this is winning and this is losing,” among other things. This is fine, this is how sports work: there is no objective reason for putting a ball through a hoop, we just do it because there are people over there trying to stop us doing it, and we want to show we’re better at this than they are!! The problem comes when we mix and match these kinds of motivating systems.

Fascinating stuff - never quite looked at the 'story' part of videogames from this angle before. That and lots more!

"Angband, or His 55 Desires" by Mike Meginnis (from THE COLLAGIST, Issue 19)

His avatar in Angband was the @ symbol. This referred to the fact that the avatar was where he was at. The goal of
              ____ __    __  _______   _______       ____ __    __ _______
             /       \  |  |/  ___  \ |       \     /       \  |  |       \
            /         \ |     /   \__)|        |   /         \ |           \
           /  /|       \|     |   ___ |        |  /  /|       \|     |\     |
          /  /_|     |\       |  |_  \|       <  /  /_|     |\       |/     |
         /  ___      | \      \__ '  ||        |/  ___      | \             |
        /  /   |     |  \            ||           /   |     |  \           /
       /__/    |__ __|   \_|\_______/ |_______ __/    |__ __|   \_|_______/

is to explore a 100-level dungeon. Morgoth waits at the bottom of the dungeon. Morgoth is the ultimate evil. Morgoth can be killed if the player comes prepared. Morgoth is the object of Angband's desire. He is the reason for the dungeon. He is the reason for the player.

Most Angband players will never see Morgoth.

Having visited the town, having fought a certain dog (represented by a C), having purchased food and extra torches and a leather shield at a bad price, having purchased one scroll of Word of Recall, he descended the staircase that led into the dungeon. It smelled of pencil lead. The air tasted sour and cruel. This is what he saw:

#+#######
#.......#
#....<..#
#....@..#
#.......+
#########

.--''~!A LEGEND!~''--.

# is a WALL

. is THE FLOOR, or in other words EMPTY

< is the STAIRS that LEAD UP. It can be CLIMBED

+ is a CLOSED DOOR. It can be OPENED, BROKEN, or TUNNELED THROUGH

@ is the SIGN of the AVATAR, is the BODY of the HERO

A brilliant (if depressing) look at, and explanation of what roguelike games are.