Great user experience isn't just in the trappings - Kindle vs iPad as dead tree book replacement.

how Kindles replicate physical books is very subtle. Kindles do not rely on material aesthetics in quite the same way many skeuomorphs do. The design is underpinned by typographic and layout conventions (e.g., position of page numbers, chapter name and so on) allowing the aesthetics of the UI page to recede for the reader to become immersed in the author’s word. This is a quality any good book designer will tell you the design of a book should facilitate: uninhabited reading.

Unfortunately, the iPad book app doesn’t achieve this level of sophistication. It’s much more theatrical (as someone probably felt the need to take advantage of that fantastic color screen). The app employs elements like an overly-rendered paper texture and a faux page turn animation, which make it difficult to become quite as immersed in the prose of an author as the Kindle’s eInk design allows.

In many ways, the iPad book app was designed to look like a book, whereas the Kindle was designed to feel like a book.

Very good points that relate to more than just Kindle vs iPad design. Too many 'brilliant' and 'cutting-edge' designs sacrifice users' goals and purposes at the altar of looking good over being good for those using them.

ZOMG, a design brief template that actually makes sense. » Teague

The Liddell Brief

Here’s the big picture[1]: lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. This matters to us as an organization because of our vision to[2] lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. So we’ll know we’re successful if we lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Thus, the single-most-important takeaway our audiences should have from this experience is[3] lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Our competitors will wince at what we’ve created and punch themselves in the face because they’ve been off[4] lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. We all know this will be really difficult because[5] lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua but let’s do it anyway.

The rest of the article is shiny too. ;)

Zooniverse: Bat Detective

Zooniverse has quite a few neat projects using crowdsourcing of interested human brains to help scientists classify data.

They started off with Galaxy Zoo, which basically gets people to help classify what stars, solar systems, etc, and expanded out to quite a few more.

With Bat Detective, you listen to batty squeaks of doom, then help classify them.

All Zooniverse's stuff is really well done, and fun to use, while Contributing To Science at the same time. Give the squee-bats (or the other stuff) a poke, and you'll see!

Rift: Suffice to say, Trion has a really strange idea of 'epic'

Yes, I know there's a wardrobe feature, and no, my mage doesn't usually run around displaying her... epics... because they just look too... epic.

On the other hand, if I had known that this would be what my maxlevel epicced-out mage would look like then... I'm not sure I would have bought / subscribed to this game at all. XD

And that's not even going into the whole Landslide mount thing. OooH that's another good one. The worst part is that Trion tries so hard to make their players happy. They gave Landslide a tail. Just go browse the thread. It has good peektures!

Yes, spec work is exploitative - but why are these videos and messages always directed at designers?

Getting back in contact with an old friend in Eastern Europe has made me realise some of the things that designers in the UK/US/ANZ and much of Asia take for granted.

To many designers in these areas, yeah, sure, the video above makes perfect sense.

All fine and good until you're already working 2-3 jobs, and you're doing spec work on the side because winning it is like winning a mini lottery for you and the people you love.

I'm not arguing that spec work isn't exploitative - it is. But if you consider an economic situation like the one above... it's much harder to turn around and wave that admonishing finger at designers, saying they shouldn't do spec work. Bad. BAD! And the further tarring of all designers who do spec-work as hacks doesn't help.

Why not, instead, create videos that emphasize that companies should not do this, and that they should always pay a fair rate? Or is that just a dream?

Or to frame it another way, is the answer: Men are men, if you dress provocatively, it's your own fault! ;)