Neil Gaiman on the importance of reading fiction, and libraries.

"When you watch TV or see a film, you are looking at things happening to other people. Prose fiction is something you build up from 26 letters and a handful of punctuation marks, and you, and you alone, using your imagination, create a world and people it and look out through other eyes. You get to feel things, visit places and worlds you would never otherwise know. You learn that everyone else out there is a me, as well. You're being someone else, and when you return to your own world, you're going to be slightly changed."

...

"[...] all writers – have an obligation to our readers: it's the obligation to write true things, especially important when we are creating tales of people who do not exist in places that never were – to understand that truth is not in what happens but what it tells us about who we are. Fiction is the lie that tells the truth, after all."

- Why the future depends on libraries, reading, and daydreaming, Neil Gaiman, The Guardian

Now, I just wish I liked his prose as much as his comics. I've read novel after novel of his, and I've found all of them somehow... hollow. Beautiful, but hollow. Same goes for his films MirrorMask and Coraline.

It doesn't have to be flat or skeuomorphic. It 'just' has to be appropriate. ._.

“We made a conscious decision to embrace modern typographic design and avoid the excesses of skeuomorphism. But like skeuomorphism, flat design also has excesses.”

Thus was born what might be called (with apologies to Duarte, who never used this term) “quasi-flat design,” which is now fairly well entrenched across all of Google’s products.

“Tactile cues are important in touch interfaces, giving users a sense of what they can expect that’s touchable, and how it’s going to behave,” he continued. “It’s not just good from a familiarity perspective; It also touches the fundamental reptile parts of our brain, which knows that is a thing and it has identity and mass and lives in relationship to other things.”

From a brilliant interview with Matias Duarte, Head of design at Android, by Christopher Mims.


Wow... a sexist ad that I actually find offensive. XD Whodathunk?

I found the Evony ads hilarious, and I don't actually mind the bouncing... apple... ones I see on The Pirate Bay.

But this one... this one was on shanghaiist.com, and it really annoyed me. ._.

Maybe it's a case of, well, what do you expect from The Pirate Bay?! Lol! That's fine then! But for a site that isn't in that part of the general interwebs...

...and as a gamer nugget, doubly offended. ;) I'm not sure if my girl-e-peen is more offended, or just the girl-nugget non peen bits. XD


Glitch sort-of-lives because Tiny Speck are so freaking generous and awesome and and and and...

Glitch lives on, as MMO's assets enter the public domain

Tiny Speck, studio behind the closed MMO Glitch, has announced that it will be releasing the entirety of the game's art and animation assets for public use.

"This is probably the biggest release of art of this type into the public domain and we hope it will be a valuable resource for indie developers, students, artists and even commercial projects," the company said in a statement.

Released under a Creative Commons 0 "No Rights Reserved" license, the assets are freely available for both commercial and non-commercial purposes. The CC0 license, in effect, waives any and all of Tiny Speck's copyright claim over the assets, rendering them as public domain as most creative works before the 20th century now are.

"The team at Tiny Speck put years of work into the art for Glitch," studio president Stewart Butterfield stated. "The game didn't make it, but [we] couldn't stand the thought of all that creative work shuttered away forever. Making it freely available to all as a public good is a worthy legacy for the project."

The assets are available for download from the game's old website. Additional documentation and lore from Glitch is available in the game's official encyclopedia.

- Gamasutra

OMG. Thank you. T_T



If you like pixel art and typography, BitFontMaker is full of awesome! Useful for pixel-based iconsets too. And free!

Dump this in BitFontMaker's 'Import' function (little document with left and right arrow) in the top right bit of the artboard to import the font data. Which is just one face as of now, but hey...

{"65":[0,0,6156,6132,5140,2056,2376,4420,5268,5092,2056,2032,0,0,0,0],"name":"pixelmonsters","copy":"nugget","letterspace":"64"}