I don't play Guild Wars for any sort of social interaction. If any social interaction happens, it's completely incidental. I play Guild Wars because single-player RPGs are very hard to find on the PC nowadays, and the funny part is that even taken as a purely single-player RPG, Guild Wars (starting with Nightfall) is still better than 99% of single-player RPGs made in the past ten years. I'm still debating if that's because Guild Wars is so good, or because other RPGs made suck just that much.That said, the Companion system (as it was proposed) was going to have little impact on grouping. They don't take party slots, so they don't discourage it. The removal does, however, negatively impact soloing in its complexity. For all the focus on how easy soloing will be in GW2, someone seems to have forgotten how *fun* it should be. I've played the "one character spams attack skills on one monster until someone falls down" game in MMOs before many times. If you've leveled up in one MMO, you've done it on all of them, and there's only so much you can do to that formula to make it interesting for any extended period of time. AI Companions would have been a big change in keeping things interesting and adding that extra level of tactical choice in combats.
It sounds like they're removing everything that made the Guild Wars series special and replacing it with flashy things that won't matter in the long run. Seriously, no one is going to care about environmental weapons two weeks in the game. Either that, or they'll over-use it like Blizz did with vehicles and annoy everyone with it.
Neatly sums up my impressions so far.
Oh yes it's very beautiful. Is that enough?
Sacred 2 was very beautiful. -_- And it was also a crappy game that utterly failed to live up to its predecessor. Oh wells. Cross the juicy chicken fingers I guess.