Something I’ve gone back to really enjoying not having to deal with.
DPSmetres are… horrible things. Or well. A single factor that can turn slowly into a Horrible Thing. One of the glaring differences (and Recount was always one of the first addons I downloaded!) I’m seeing now in GW, after a month to see Cataclysm then going home is… what a horrible effect DPSmetres have on mindsets.
With DPSmetres, suddenly being good is doing more damage than everyone else, and damn the consequences. No! Can’t waste time CCing or anything, can’t buff anyone else, because that might take away time from my almighty DPSmetre score!
Yes, I’m exaggerating – but that DPSmetre stuff is also something that particularly struck me about WoW, and WoW’s entire combat architecture, when I was running Domain of Anguish with 2 friends in GW last night.
That is, even though WoW encourages team play on the surface, the very construction of the classes and builds encourage solo play. That is, everyone plays as an autonomous unit within the group, caring only for their own cooldowns and buffing their own roles. Tanks and healers too.
I’m not explaining this very well, I’m afraid. But it’s things like… how GW has a spell called ‘Splinter Weapon’ that when cast on a target, makes each of their physical attacks hit 4 other targets, for x number hits. And the damage/DPS boost is attributed to the target, not the caster. This sort of spell is VERY common in GW. And really, all you have to give up to bring it is one slot on your 8-skill skillbar.
In WoW, the only thing I can think of that comes readily/easily to mind, that buffs someone else, and gives them the benefit in terms of numbers, is Power Infusion. And you have to go pretty deep into the Disc tree to get that. Basically, (I don’t think) you would have that without being a Disco-preet.
I guess what I’m trying to say is one of the things I didn’t like about WoW was how, when it comes down to the actual nitty-gritty of it, team play is NOT built into the system and NOT encouraged on a truly fundamental level. (Bear in mind, I played WoW for 3 years – Vanilla to end of TBC – before moving to GW.) And it’s this very obsessive individuality built into the system that, paired with DPSmetres, encourages mindsets which are counterproductive to achieving team play and spirit.
This is something inherent in the architecture itself though, and there’s no point or purpose in railing against it. Either you can accept this kind of play, and enjoy it, or you can’t.
Hope this gave a slightly different perspective as to why DPSmetres can be da ooky. =)
DPSMetres tend to encourage selfish play.
*waddly nugget waddles off, leaving another crumbly battery wall of text in her wake*
Long spammy comment I wrote on the whole Social Responsibility of tanks and healers storm in a teacup that's been storming around in the MMO portion of the blogosphere recently.
I spammed up poor Spinks' place, then realised my readers might perhaps be interested in the perspective, too.