Turbine! Ye gods! Thou fools!

Of course, with the recent influx of new players and the fact that Turbine have changed the dungeon system, such that running any dungeon will now reward you with a number of tokens which you can spend with a vendor to gain armour set pieces, and which is now also coupled with a dungeon interface that lets the group teleport instantly to the dungeon from anywhere in the world (sounding familiar?), dungeon running with pick-up groups has become a lot more impersonal.

Therefore, instead of the usual polite greetings and ‘how do you do’s at the start of a dungeon run, followed by an exchange of business cards, and perhaps a short but powerful Powerpoint presentation on the complexities of your class and what paradigms you can leverage in order to empower total performance for your group’s orc-stabbing synergies, you instead enter a dungeon and get:

“Good morning, my name is Dildo Daggins and I’ll be your Durglar…uh, Burglar today. What can I offer the group? Well, I’m not a rogue in the traditional sense, but instead I offer a complex class combination consisting of debu…”

“Yeah, yeah, whatever.”